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Christianity 3.0. Transforming Christian Faith and Witness for its Third Millennium. Interpretative Iteration #1 Jay Emerson Johnson, June 2012. Seminary 3.0. Iterative and Collaborative Processes for Innovative Movements of Social Change in a Multimedia Culture.
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Christianity 3.0 Transforming Christian Faith and Witness for its Third Millennium Interpretative Iteration #1 Jay Emerson Johnson, June 2012
Seminary 3.0 Iterative and Collaborative Processes for Innovative Movements of Social Change in a Multimedia Culture
The one key lesson that I took with me to Boston and that was confirmed throughout the entire conference is… Technology is a tool, not a product.
That said… Technology is rapidly and dramatically changing what a “product” is or should be. Really? How so?
Framing: Technology tectonics How the Internet, the Web, and online technology is changing and shifting just about everything… …a short list.
technology tectonics: from education to learning Two Preliminary Observations
1. Social Media Transformations • Origins of the University: • Detached, isolated, and exclusionary in a society marked by scarcity of information and concerned to protect access • Social Media: Breaking down the walls • Open affiliations • Iterative expressions • Collaborative problem solving • Interlinked circulations The reinvention of scholarly “expertise”
Lecture Hall,Traditional Students receive information from the “sage on the stage.”
Lecture Hall,Contemporary Students receive information from the “sage on the stage” with computers in their laps.
MIT Physics Classroom Students work in clusters with a “guide on the side.”
2. The Dea(r)th of Information • Access to unlimited but uncurated information • “Googled” – a single search box with a single set of results • Fragmented silos on a sea of archipelagos How younger generations are shaped by and perceive the world
Learning tectonics • Sensuous Learning • Open-Ended and Networked Learning • Interactive Galleries of Learning • Complex Multi-media Learning • A Multi-media Learning Spiral
1. Sensuous Learning • Modes and Means of Learning • What we see (reading texts) • What we hear (listening to lectures • What we do (make, touch, and interact) All three modes/means enable learning, but for most people the third is the best.
2. Open-Ended and Networked Learning • Assume access to information • Augment critical thinking for understanding • Facilitate socially constructed knowledge • Encourage innovative (and therefore unexpected) outcomes MediaThread: Columbia University's Multimedia Learning Tool
3. Interactive Galleries of Learning • Art: chaos and sterility • Classrooms: displaying and making • Which are we: studio or museum? Both the studio and the museum can combine to create interactive galleries of innovative leadership.
4. Complex Multimedia Learning • Shared ownership and teamwork • Self-directed engagement • Risk-taking and problem-solving • Critical thinking for innovation • Cross-pollination of ideas and strategies Virtual Reality: The Online World of Second Life