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Game AI. Path Finding – A* Decision Making – State Machine Optimization – Genetic Algorithm Learning Obstacle Avoidance. Early Sample Picture. Technical Details. Graphics – OpenGL. File handling – text files. Sound – Fmod. Data to store Data format Structure. <Rows><Columns>
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Game AI • Path Finding – A* • Decision Making – State Machine • Optimization – Genetic Algorithm • Learning • Obstacle Avoidance
Technical Details • Graphics – OpenGL. • File handling – text files. • Sound – Fmod.
Data to store Data format Structure <Rows><Columns> <tile id…………………> <…………………………> <obstacle id…………> <…………………………> File handling
Progress so far. • Obstacles. • Projectiles. • Player. • Tokens. • Most of the Menus. • Textures / Sprites.