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Chapter 13. Production and Beyond. Producing Products. Resources Capitol People Knowledge Materials Energy Tools/Machines Processes. Product Life Cycle. Need. Dispose. Design. Produce. Use. Purchase. Free Enterprise. Cost of a product Materials Labor Overhead Profit.
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Chapter 13 Production and Beyond
Producing Products • Resources • Capitol • People • Knowledge • Materials • Energy • Tools/Machines • Processes
Product Life Cycle Need Dispose Design Produce Use Purchase
Free Enterprise • Cost of a product • Materials • Labor • Overhead • Profit
Consumer Demand • Market Survey • Who will buy this product? • What are the characteristics of the population that want to buy this product? • What are the long term potential for this product? • Are there other similar products? • What is the product’s potential market share? • What is the potential for other new competition? • How many products can I expect to sell?
Production Terminology • Value added • Interchangeable Parts • Trade-Offs • “Time is Money” • Management / Structure • Fixed Costs • Variable Costs • Break Even Point
Materials • Raw materials • Extracted and harvested from the earth, water or air. • Primary processes • Secondary processes • Final product
Forming Materials • Bending • Pressing • Molds and Dies • Forging • Extruding and Drawing • Casting and molding • Patterns • Sand casting • Investment casting • Permanent molds
Separating Materials • Takes away material – creates waste • Good planning = less waste • Shearing • Piercing • Blamiking • Die-Cutting • Chip Removal • Grinding • Electrical • Chemical • Thermal
Assembly • Mechanical • Joinery • Nails • Screws • Threading • Chemical • Adhesives • Thermal
Production Technology • Global Work force • Computer Integrated Manufacturing (CIM) • Computer Aided Design (CAD) • Computer Aided Manufacturing (CAM) • Automated Material Handling (AMH) • Total Quality Control (TQC) • Just In Time Manufacturing (JIT) • Flexible Manufacturing System (FMS) • Robotics
How Does This Affect You? • Resources • Costs • Environment • Individualism • Product Designs • Restrictions • Employment / Jobs • Economic Systems