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Using MIT Scratch for Programming and Control Exercise 5 – Drawing with Scratch

Using MIT Scratch for Programming and Control Exercise 5 – Drawing with Scratch. Year 9 ICT Autumn Term 2007. What you will learn:. Delete a sprite and import a new sprite Draw using the Pen feature of scratch Make a simple script to draw circles Use the “pen up” and “pen down” feature

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Using MIT Scratch for Programming and Control Exercise 5 – Drawing with Scratch

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  1. Using MIT Scratch for Programming and ControlExercise 5 – Drawing with Scratch Year 9 ICT Autumn Term 2007

  2. What you will learn: • Delete a sprite and import a new sprite • Draw using the Pen feature of scratch • Make a simple script to draw circles • Use the “pen up” and “pen down” feature • Change the colour of the pen • Set the start position of the sprite • Make a sprite appear and disappear using show and hide

  3. Delete the cat sprite • Click the scissors button and delete the cat sprite

  4. Browse for a new sprite • Click the centre button below the stage and browse for the drawing pencil sprite

  5. Drawing pencil sprite • The drawing pencil comes with a script • Investigate the drawing pencil script

  6. Clear command • Delete the script • Click the pen menu to investigate the options • Drag the clear command into the programming area

  7. Drawing a circle • Copy the script below to draw a small circle • (Hint 24 times 15 is 360) this repeat script will become a building block for more complex scripts

  8. Drawing a circle • Move the drawing pen to a new position and draw a few more circles

  9. Changing positionautomatically • Edit the script as shown • Double click the clear symbol and run the script

  10. Changing colours • Edit the script as shown • Double click the clear symbol and run the script

  11. Setting the start position • Add commands to set the start position of the sprite as x = -150 and y = -150

  12. Making the pen appear and disappear • Add in show and hide at the beginning and end of the script

  13. Over to you….. • Now that you have learned the basic of pen programming you can experiment with your own ideas and designs

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