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James Burk IT Director. PRESENTED AT:. Picture this…. Mars Desert Research Station. Program started in 2001. 195 Crews 1200+ crewmembers 2 week rotations, 6-10 crew per rotation. Geology, Biology, Astronomy, Human Factors Challenges More at: mdrs.marssociety.org.
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James Burk IT Director PRESENTED AT:
Mars Desert Research Station • Program started in 2001. • 195 Crews • 1200+ crewmembers • 2 week rotations, 6-10 crew per rotation. • Geology, Biology, Astronomy, Human Factors Challenges • More at: mdrs.marssociety.org
Phase 1 – MDRS Training Environment • Train the crews using VR before they come to the station. • Environment will work on HTC Vive and Oculus Rift, or just a computer. • 5+ Training Missions covering EVAs, Airlock, ATV procedures and facility acclimation. • Steam key for general public
http://bit.ly/MarsVR1 • www.marsvr.io • Google “MarsVR”
Open Source Environment & Assets We will license the core VR environment built in Unity as GPLv2. We will provide the actual Unity project to build & customize the environment. We’ll also share via Creative Commons our MDRS terrain models and all 3-D Models of the base & facilities. Eventually we will also open source the Mission Content.
Technologies We’ll Use Unity & C# will be our development platform Photogrammetry 3-D Modeling tools Headsets: HTC Vive, Oculus Rift Github for software distribution We’ll have Wikis, Youtube videos and other training materials.
A Serious Research Tool MDRS is all about the human factors challenges for the first human landings on Mars. MarsVR supports the work already happening. MarsVR can pilot the methods of “CrowdExploring” allowing people back on earth to assist the astronauts with landing site exploration. We’ll be creating an engineering-grade VR environment that ultimately can be used (in later phases) to show real Mars terrain via returned data (using MOLA, MOC, HiRISE, CRISM, and other datasets)
A STEM Education Platform Our project is building everything with STEM Education in mind. Teachers can use the environment to teach about Mars & geology. Students can use it to learn C# programming, 3-D modelling, game development, and VR development. We are going to have training for Unity, and tutorials of how to open and customize our environment.
A Public Outreach Tool MarsVR is being designed as a public outreach tool, to instill the vision of humans to Mars via a visceral and realistic environment. Others have done Mars environments (JPL, Hololens, HTC Vive, various Mars games such as Mars2030) but there have been barriers to broad usage and distribution.
The Team Shannon Norrell, VR Expert & Software Developer Az Balabanian, Photogrammetry expert Dr. Greg Chamitoff, former astronaut, professor of engineering Texas A&M, founder of SpaceCRAFT VR Jeff Dillon, senior engineer at Unity Technologies Robert Madsen, Studio Director of Synaptix Games Stuart Spence, a Unity expert and educator, creator of Martian Agora
Kickstarter Levels $5 – Digital Certificate & Thank you $10 – Digital poster of Final MDRS Render $25 – Embroidered patches $30 – Steam Key to unlock mission content $50 – Metal Medallion (limited run of 250) $100 – Early Access $400 – Become a core developer $5000 – Become an MDRS Crewmember on Crew 197 in October 2018.
Phase 2 & Beyond Courtesy NatGeo Start with the globe of Mars. All named features and landing sites tagged. “Click” (point) at a location and zoom all the way down to surface level. Walk around among the real terrain that’s been 3-D rendered using MOLA data and overlaid with orbiter imagery.
www.Marspedia.org • A joint project of • The Mars Society • The Mars Foundation • The Moon Society • Governing Council formed • Categories Locked • Areography section next • Everybody can help!
How can the space groups work together? • Find common projects like VR, online encyclopedias that everybody can participate in. • Find shared goals (public outreach, areas of research) • Helping the chapters with common resources • Space Chapter Hub • Promoting & attending each other’s Meetups • Facebook – share button
THANKS! Follow our progress at: MarsVR.io
About Me email: jburk@marssociety.org cell: 206-601-7143 facebook.com/james.burk twitter.com/jamesburk linkedin.com/jamesburk • Current • IT Director • Manager, Program Management • Vice President • Webmaster • Past • Senior Program Manager • Founding Vice President • Founding Member