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Cover. Grey Ghost 2004. “Air-Raid” Offense 2004. Installation. 1. Formation (Pro, Doubles) / (Under, Gun) a. Run Play “B”- Gap Wrap ** Bob (Under, Gun, Motion, Check) ** F/Bob from Doubles (short motion) ** 1/Bob (To Counter 3 tech) ** Bob/C (To Counter 3 tech)
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Cover Grey Ghost 2004 “Air-Raid” Offense 2004
Installation • 1. Formation (Pro, Doubles) / (Under, Gun) • a. Run Play “B”- Gap Wrap • ** Bob (Under, Gun, Motion, Check) • ** F/Bob from Doubles (short motion) • ** 1/Bob (To Counter 3 tech) • ** Bob/C (To Counter 3 tech) • Bob Pass “Carolina” is base (can tag) • ** Y as primary • 2. Formation (Heavy, Wing) • ** Bob 6/7 • ** Bob 6/7 Pass (Panther action in backfield) • PSTE on corner, PSRB/Wing on slip, BSTE drag • Formation (Doubles) / (Under, Gun) • Fly 6/7 and 8/9 (with PS/BS Bob action) “Zone” Scheme • ** Fly Pass (Post/Wheel/Sit) • Note: Second number indicates direction of Bob action. • Exp: Fly 67. First number indicates direction of Fly, and • second number indicates direction of Bob fake.
Installation Cont. • 1. Review Formations (Pro, Doubles) • ** Review Bob (Under, Gun, Motion, Check) • ** Review Bob Pass • Lion (Gun Only) • ** Add formations (Trips R, Trips L) • ** Lion to weak-side • 3. Desert - “A”-Gap Wrap • **(Heavy, Wing) Desert • 4. Fly from (Wing) • Tech Formation • ** Fly, Zoom • ** Fly Pass (Post/Wheel/Sit) • 2. Counter – “A”-Gap Wrap Scheme • 3. Reverse – Fold PSG
Freshman Installation Formation: Run: Pass: Other: Heavy 1. Bob Play-Action (Corner/Slip) Wing 1. Bob (Wide) Play-Action 2. Desert (Corner/Slip) 3. Fly Tech 1. Fly 1. Play-Action 2. Counter (Post/Wheel/Sit) 3. Reverse 2. Bravo-Cut 4. Spinner(1/Desert) 3. Whiskey Pro 1. Bob (1/Bob) 1. Play-Action 1. Bear 2. Desert (Carolina) 3. Fly 2. Quicks (Oscar, Hotel, Yankee) 3. 3-Step (Miami, Carolina, Wash, Frisco) Doubles 1. Bob (1/Bob) Same Same 2. Desert 3. Fly
Doubles Doubles
Trips Right Trips Right
Trips Left Trips Left
Pro Pro
Empty Right Empty Right
Empty Left Empty Left
Specials Specials
Victor • Vertical concept – Note adjustments to coverage • Tags = R-Seam, F,R-Angle, R-Choice, R-Choice, • R-Slip, X-Post, Z-Post, F-Corner, Y-Corner • QB will take best match-up. Tag post to F or Y versus • a cover #2 look. Versus c#3, look safety off and throw • opposite to inside receiver. ** Versus C #3, adjust outside receiver to A hitch route at 7 yards
Hotel • Quick hitch to outside or inside receiver • Tags = Go, or B for inside receiver • *QB read is softest CB. • May make a directional call such as: Hotel 8 • In normal down and distance, the QB may check to this automatically
Yankee • Y-Stick concept with two possible reads • Pressures defender over # 2 receiver and stretches the box defenders • QB read is defender over # 2. Read may change to MLB. If read is MLB, throw opposite his reaction • to the stick route, or backside slant • When F or Y is on one-step slant, they must beat defender inside and sit!! • May be called to either side
Whiskey • Quick wheel route. Great man beater • QB may check to this versus press man coverage • QB read is X-F combo or Y-Z combo • May make directional call
Oscar • Quick out to inside receiver. Part of our curl/flat package • Speed out at 4-5 yards. Route must bend back toward LOS. • QB must be aware of flat defender. If it is a “squat” CB, throw the fade in the hole. • Or, comeback to slant/sit route in the middle • Directional call will be made
Bravo • Slant/bubble concept. Great man beater • Similar to Whiskey, but ball is to be thrown behind the LOS to bubble route • If defender over # 2 attacks the bubble, throw slant in window created • “Cut” call will tell # 1 to block man on and that we will be throwing the bubble. • good call versus an uncovered # 2 or a soft zone • QB read is X-F or Z-Y • Directional call will be made
Alpha • Slant / out concept • QB read is defender over # 2. If he sits, throw the out. If he flies to flats, throw the slant • All slants are either “slant/sit” or “slant/return”
Delta Complimentary play to Yankee. Y should stutter step at 5 yards then burst to corner
Tornado Double Pass
3 – Step Passing • Half – Field Combos • Pittsburgh • Frisco • Indy • Full – Field Combos • Cleveland • Miami • Carolina • Washington • St. Louis
Pittsburgh Tag R on Seam versus C # 2 From Trips Tag F on Seam route Tag R on Seam route versus c # 2 as a change up
Indy Great versus c # 2 – puts a bind on MLB and deep safety Note: Can tag Cleveland with Z-post and get the same thing. May exclude this play and note it as a tag. Directional call will be made
Washington Run from trips left with Z on the post / sit route
St. Louis ** Great versus c # 2
Desert “Quick” call will change action from a pass “look” to a quick handoff to R. OL will drive and not pass set.
“Tech” Formation Using “Tech” formation to run the sweeper series is a “mini-package.” Fly is the primary run with R on the counter (Desert scheme), Z on the reverse, and Post/Wheel on the play-action pass. We will also add a “Kick” play. Plays will be called as follows: 1. Fly 6/7, 2. Fly 6/7 Counter, 3. Fly 6/7 Reverse, 4. Fly 6/7 Pass.