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Goals of this module. Provide students with the knowledge and skills required to design usable interfacesKnowledge goalsAppreciate why user interface design is importantKnowledge of user-centred design process especially techniques for prototyping and evaluating interfacesKnowledge of guidelines
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1. Human Computer Interaction G52HCI Steve Benford & Gail Hopkins
Introduction
2. Goals of this module Provide students with the knowledge and skills required to design usable interfaces
Knowledge goals
Appreciate why user interface design is important
Knowledge of user-centred design process especially techniques for prototyping and evaluating interfaces
Knowledge of guidelines for good interface design
Understanding the future trajectory of interfaces
Practice goals
Gain experience of low- and mid- tech prototyping
Gain experience of expert evaluation
Transferable skills
Group work
Documentation
3. Module structure Introduction (1 lecture)
Understanding users (3 lectures)
Designing graphical user interfaces (3 lectures)
Participatory design & prototyping (2 lectures and 2 practicals)
Evaluating interfaces (2 lectures, 2 practicals)
Careers in HCI (1 lecture)
The future of the interface (2 lectures)
4. Lectures Wednesday 11:00 in the Exchange Building room C3
Friday 10:00 Business School South room A24
5. Resources Web page for handouts & background reading
http://www.mrl.nott.ac.uk/~sdb/g52hci
Recommended text
Rogers, Sharp, Preece, Interaction Design: Beyond Human Computer Interaction, Wiley (2011, 3rd edition)
6. Assessment Two assessed courseworks (no exam!)
70% individual work and 30% group work
CW1: Prototyping (50%)
Create prototype interfaces and document in an individual report
CW2: Evaluation (50%)
Perform a group expert evaluation of each others’ prototypes and document in a group and individual reports
See module web page for the coursework schedule
Electronic hand-in
7. What kinds of interfaces are there?
8. What makes interfaces good or bad? What is the best interface you have every used?
What is the worst?
Why?
9. My worst interface
10. Goals of designing ‘usable’ interfaces Put the user (not the system) as the central focus:
Time to learn
Speed of performance once learned
Rate of errors
Retention over time
Satisfaction
11. How do we design good interfaces?
12. The Human Centred Design Cycle
13. First of all: Know thy users Write down a ‘profile’ including: age, gender, physical ability, experience, culture, language, environment of use for this scenario
Your local library has received funding from the city council to place a PC in its foyer for looking up bus timetables.
This will enable visitors to find out when buses for their town stop at the library
There are currently standard paper-based bus timetables available in the foyer. However, library users who visit by bus have complained that these are difficult to read and not specific enough to the library.
14. Different perspectives on users