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Pertemuan 8 Representing Knowledge Using Rules . Matakuliah : T0264/Inteligensia Semu Tahun : 2005 Versi : 1. Learning Outcomes. Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : << TIK-99 >> << TIK-99>>. Outline Materi. Materi 1 Materi 2 Materi 3 Materi 4 Materi 5.
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Pertemuan 8Representing Knowledge Using Rules Matakuliah : T0264/Inteligensia Semu Tahun : 2005 Versi : 1
Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : • << TIK-99 >> • << TIK-99>>
Outline Materi • Materi 1 • Materi 2 • Materi 3 • Materi 4 • Materi 5
6.1 Procedural vs Declarative Knowledge Consider the knowledge base : man(Marcus) man(Caesar) person(Cleopatra) x : man(x) person(x) Supose we want to answer the question y : person(y)
6.1 Procedural vs Declarative Knowledge We could answer with any one of : y = Marcus y = Caesar y = Cleopatra Now consider an alternative KB : man(Marcus) man(Caesar) x : man(x) person(x) person(Cleopatra)
6.2 Logic Programming PROLOG A PROLOG program is composed of a set of Horn clauses. A Horn clause is a clause that has at most one positive literal. Examples : p p q r s r s
6.2 Logic Programming A Declarative and a Procedural Representation A Representation in Logic x : pet(x) small(x) apartmentpet(x) x : cat(x) dog(x) pet(x) x : poodle(x) dog(x) small(x) poodle(fluffy)
6.2 Logic Programming A Representation in PROLOG apartmentpet(x) : - pet(x), small(x). pet(x) : - cat(x). pet(x) : - dog(x). dog(x) : - poodle(x). small(x) : - poodle(x). poodle(fluffy).
6.2 Logic Programming Answering Question in PROLOG ?- apartmentpet(x). ?- cat(fluffy). ?- cat(mittens).
6.3 Forward vs Backward Reasoning • Number of start and goal states. • Branching factor in each direction. • Need to justify reasoning. • Triggers for problem solving.
6.3 Forward vs Backward Reasoning Sample or the Rules for Solving the 8- Puzzle Assume the areas of the tray are numbered:
6.3 Forward vs Backward Reasoning Square 1 empty and Square 2 contains tile n Square 2 empty and Square 1 contains tile n Square 1 empty and Square 4 contains tile n Square 4 empty and Square 1 contains tile n Square 2 empty and Square 1 contains tile n Square 1 empty and Square 2 contains tile n
6.3 Forward vs Backward Reasoning An Example :
6.3 Forward vs Backward Reasoning A Bad Use of Heuristic Bidirectional Search
6.4 Matching Representation Affects Matching
6.4 Matching White pawn at Square(file e, rank 2) AND Square(file e, rank 3) move pawn from is empty Square(file e, rank 2) AND to Square(file e, rank 4) Square(file e, rank 4) is empty
6.4 Matching Many-to-Many Matching • The temporal nature of data. • Structural similarity in rules. mammal(x) feline(x) jaguar(x) carnivorous(x) has-spots(x) mammal(x) feline(x) tiger(x) carnivorous(x) has-stripes(x)
6.4 Matching • Persistance of variable binding consistency. son(x,y) grandparent(x,z) son(y,z)
6.4 Matching A Bit of Dialogue with ELIZA
6.4 Matching Some ELIZA - like rules (X me Y) (X you Y) (I remember Z) (Why do remember X just now ?) (My {family-member} is Y) (Who else in your family is Y) (X {family-member} Y) (Tell me more about your family)
6.4 Matching Conflict Resolution • Preferences based on rules • Rule order • Prefer special cases over more general ones • Preferences based on objects • Prefer some objects to others • location in STM • Preferences based on states
6.5 Control Knowledge Syntax for a Control Rule Under conditions A and B, Rules that do {not} mention X { at all, in their left-hand side, in their right-hand side}
6.5 Control Knowledge will { definitely be useless, probably be useless ... probably be especially useful definitely be especially useful}