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Chapter 6

Output and User Interface Design. Chapter 6. Phase Description. Systems Design is the third of five phases in the systems development life cycle (SDLC)

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Chapter 6

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  1. Output and User Interface Design Chapter 6

  2. Phase Description • Systems Design is the third of five phases in the systems development life cycle (SDLC) • Now you are ready to begin the physical design of the system that will meet the specifications described in the system requirements document • Systems design tasks include output and user interface design, data design, and system architecture

  3. Introduction • Output and user interface design is the first task in the systems design phase of the SDLC • Output design focuses on user needs for screen and printed forms of output, while user interface design stresses user interaction with the computer, including input design and procedures

  4. Output Design • Before designing output, ask yourself several questions: • What is the purpose of the output? • Who wants the information, why it is needed, and how will it be used? • What specific information will be included? • Will the output be printed, viewed on-screen, or both? What type of device will the output go to? • Your answers will affect your output design strategies

  5. Output Design • Types of Output • Internet-based information delivery • E-mail • Audio – audio output • Automated facsimile systems • Faxback systems • Computer output microfilm (COM) • Microfilm, microfiche • Computer output to laser disk (COLD)

  6. Printed and Screen Output • Reports (p. 252) • Detail reports • Detail line • Control field • Control break • Control break report • Can be quite lengthy • Better alternative is to produce an exception report

  7. Printed and Screen Output • Reports • Exception reports (p. 253) • Summary reports (p. 254)

  8. Printed and Screen Output • User Involvement in Report Design • Printed reports are an important way of delivering information to users, so recipients should approve all report designs in advance • To avoid problems submit each design for approval as you complete it, rather than waiting until you finish all report designs • Mock-up (sample for users to review), p. 255, Figure 6-9

  9. Printed and Screen Output • Report Design Issues • Too much detail is on the page, forcing users to search for the information they need • Good design standards produce reports that are uniform and consistent • When a system produces multiple reports, each report should share common design elements

  10. Printed and Screen Output • Designing Character-Based Reports • Character-based reports • Printer spacing chart • Printing Volume and Time Requirements • Length calculations • Time calculations • Ppm (pages per minute) • Line printers

  11. Printed and Screen Output • Output Control and Security • Output must be accurate, complete, current, and secure • The IT department is responsible for output control and security measures • Many companies have installed diskless workstations

  12. User Interface Design • Short name: UI • Consists of all the hardware, software, screens, menus, functions, and features that affect two-way communications between the user and the computer • Human-Computer Interaction (人機互動) • Industry leaders Microsoft and IBM both devote considerable resources to user interface research

  13. User Interface Design • Basic Principles of User-Centered Design • Understand the underlying business functions • Maximize graphical effectiveness • Profile the system’s users • Think like a user • Use prototyping

  14. User Interface Design • Guidelines for User Interface Design • Follow eight basic guidelines • Focus on basic objectives:有用 • Build an interface that is easy to learn and use:易用 ex. 269 • Provide features that promote efficiency, p. 269 • Make it easy for users to obtain help or correct errors, 如:Undo, Confirmation before deletion • Minimize input data problems

  15. User Interface Design • Guidelines for User Interface Design • Follow eight basic guidelines • Provide feedback to users • Create an attractive layout and design • Use familiar terms and images • Good user interface design is based on a combination of ergonomics(人體工學), aesthetics(美學), and interface technology

  16. User Interface Design • User Interface Controls (p. 274) • Menu bar • Toolbar • Command button • Dialog box • Text box • Toggle button

  17. User Interface Design • User Interface Controls • List box – scroll bar • Drop-down list box • Option button, or radio button • Check box • Calendar control • Switchboard

  18. Input Design • Input technology has changed dramatically in recent years • The quality of the output is only as good as the quality of the input • Garbage in, garbage out (GIGO) • Data capture • Data entry

  19. Input Design • Input and Data Entry Methods • Batch input • Batch • Online input • Online data entry • Source data automation • RFID tags or magnetic data strips • POS, ATMs • QR code http://people.debian.org.tw/~chihchun/2006/08/27/quickmark-at-tica2006/

  20. Input Design • Input and Data Entry Methods • Tradeoffs • Unless source data automation is used, manual data entry is slower and more expensive than batch input because it is performed at the time the transaction occurs and often done when computer demand is at its highest • The decision to use batch or online input depends on business requirements

  21. Input Design • Input Volume • Guidelines will help reduce input volume • Input necessary data only • Do not input data that the user can retrieve from system files or calculate from other data • Do not input constant data • Use codes

  22. Input Design • Input Volume

  23. Input Design • Designing Data Entry Screens p. 279 (self study) • Most effective method of online data entry is form filling • Guidelines will help you design data entry screens • Restrict user access to screen locations where data is entered • Provide a descriptive caption for every field, and show the user where to enter the data and the required or maximum field size

  24. Input Design • Designing Data Entry Screens • Guidelines will help you design data entry screens • Display a sample format if a user must enter values in a field in a specific format • Require an ending keystroke for every field • Do not require users to type leading zeroes for numeric fields • Do not require users to type trailing zeroes for numbers that include decimals

  25. Input Design • Designing Data Entry Screens • Guidelines will help you design data entry screens • Display default values so operators can press the ENTER key to accept the suggested value • Use a default value when a field value will be constant for successive records or throughout the data entry session • Display a list of acceptable values for fields, and provide meaningful error messages

  26. Input Design • Designing Data Entry Screens • Guidelines will help you design data entry screens • Provide a way to leave the data entry screen at any time without entering the current record • Provide users with an opportunity to confirm the accuracy of input data before entering it • Provide a means for users to move among fields on the form

  27. Input Design • Designing Data Entry Screens • Guidelines will help you design data entry screens • Design the screen form layout to match the layout of the source document • Allow users to add, change, delete, and view records • Provide a method to allow users to search for specific information

  28. Input Design • Input Errors • Reducing the number of input errors improves data quality • A data validation check improves input quality by testing the data and rejecting any entry that fails to meet specified conditions

  29. Input Design • Input Errors p. 281 (self study) • At least eight types of data validation checks • Sequence check • Existence check • Data type check • Range check – limit check • Reasonableness check

  30. Input Design • Input Errors • At least eight types of data validation checks • Validity check – referential integrity • Combination check:多重條件時的checking • Batch controls – check totals

  31. Input Design • Source Documents: a form to request and collect input data • Form layout • Heading zone • Control zone • Instruction zone • Body zone • Totals zone • Authorization zone

  32. Input Design • Source Documents • Information should flow on a form from left to right and top to bottom to match the way users read documents naturally • A major challenge of Web-based form design is that most people read and interact differently with on-screen information compared to paper forms

  33. Input Design • Source Documents • Dr. Jakob Nielson believes that users scan a page, picking out individual words and sentences • As a result, Web designers must use scannable text to capture and hold a user’s attention, p. 284 for possible ways of design.

  34. Input Design • Input Control • Every piece of information should be traceable back to the input data • Audit trail • Data security • Records retention policy • Encrypted – encryption

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