1 / 16

Classical, Reactive, and Hybrid Agents for a Symbolic Domain.

Classical, Reactive, and Hybrid Agents for a Symbolic Domain. Lorina Na ç i Ramyaa. Overview. Introduction Agent Theory Background V-World The Built-In Agent Classical Planner Reactive Planner Hybrid Planner Conclusion. Introduction.

finna
Download Presentation

Classical, Reactive, and Hybrid Agents for a Symbolic Domain.

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Classical, Reactive, and Hybrid Agents for a Symbolic Domain. Lorina Naçi Ramyaa

  2. Overview • Introduction • Agent Theory Background • V-World • The Built-In Agent • Classical Planner • Reactive Planner • Hybrid Planner • Conclusion

  3. Introduction • Artificial Intelligenceis the computer modeling of intelligent behaviour, including but not limited to modeling the human mind. What constitutes intelligence or intelligent behaviour? • Artificial Agentsare systems which perceive and act. They are systems that instantiate chosen model of intelligence. Different definitions or notions of intelligence give rise to different models – and so, different agent architectures. • Planning is an activity that is usually considered to need intelligence– like playing, organizing • V-World Gameisa symbolic domain which we chose for our experiments.

  4. GOFAI • AI should emulate human intelligence. • The world is made of symbols. • Rationality involves symbol crunching. • Intelligence is delineated by rationality • Rationality is largely the pursuit of goals. • Hence, classical planning agents are symbolic and goal oriented.

  5. Classical Agent Architecture Motivation: Traditional model of intelligence Characteristics of Classical Planning: It uses symbolic representation of world states. It has an initial state, operators, pre and post conditions, and a goal state. Assumptions: The world is deterministic, accessible, static,symbolic,and its operators can be fully specified. Strengths: Sound, Complete, Predictable Weaknesses: Brittle

  6. Post-GOFAI • AI should emulate intelligent behavior. • The world is complex and non-symbolic. • Complex behavior arises due to the complexity of the environment. • Agents must be situation-oriented. • Reactive agents are situation-oriented, but can be too reactive.

  7. Reactive Agent Architecture Motivation: Failure of classical agent in non-ideal worlds Characteristicsof Reactive Planning: It uses no central control and no representation; it is situation-oriented and data driven. Assumption: The world is unreliable. Strengths:More robust than classical planning. Fast. Weaknesses: Unpredictable

  8. Hybrid Strategy • Agents need to accomplish pre-determined goals. example • Hybrid agents merge goal-orientedness and situation-orientedness. • Hybrid agents are closer to human beings.

  9. Hybrid Agent Architecture Motivation: Inability of reactive to do achieve goals. Characteristics of Hybrid Planning: It is goal-oriented and situation-oriented. Assumption: The world is unreliable, but the agent must fulfill certain goals. Strengths:Robust; More predictable than reactive strategies. Weaknesses:Needs to account for all possible situations (needs too much specification).

  10. V-World What is V-World? • A symbolic test bed for artificial agents. • It contains objects and interacting creatures. • It is non-deterministic, static, discrete, non-accessible, tractable, etc. • It accommodates the different planning architectures. Castle World • Has a specific ontology. • The goal of the game is…

  11. A V-World Agent • It has two utility functions: strength and damage. • It has a pre-defined interaction with the objects and the creatures in the world. • It can see a 5 X 5 square centered on itself. • It can move one step in any of the 8 directions or choose to sit.

  12. Classical Planning Agent • It uses symbolic representation. • It is goal-oriented. • Uses the POP algorithm to plan • Example

  13. Reactive Agent • It does not use symbolic representation. • Spreading Activation • Situatedness

  14. Hybrid Agent • It uses symbolic representation. • Exploration, Survival, Planning Modes • It is goal-oriented and situation-oriented.

  15. Conclusion • Classical planning agents: “specific-tools.” • Reactive and hybrid agents: “general-purpose tools.” • V-World is a flexible test-bed. • Reactive and hybrid agents are better suited for a wider range of domains. • Reactive and hybrid agents are more similar to human beings.

  16. Thank you ?

More Related