1 / 18

Introduction to Object-Oriented Programming in Python

Introduction to Object-Oriented Programming in Python. Barb Ericson Georgia Institute of Technology July 2009. Learning Goals. Compare procedural programming and object-oriented programming Introduce computation as simulation Create objects in Python Invoke methods on objects in Python

fionn
Download Presentation

Introduction to Object-Oriented Programming in Python

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Introduction to Object-Oriented Programming in Python Barb Ericson Georgia Institute of Technology July 2009 06-Intro-Object-Oriented-Prog

  2. Learning Goals • Compare procedural programming and object-oriented programming • Introduce computation as simulation • Create objects in Python • Invoke methods on objects in Python • Create a subclass • Create a method in a class • Pass a parameter to a method in a class 06-Intro-Object-Oriented-Prog

  3. Procedural Programming • Focus is on the procedures • The tasks that need to be done • Break large tasks into smaller tasks • Write a function for each task • Problems with procedural • The data is passed around and any function can change the data • It is hard to find the function • They can be in many files with many names 06-Intro-Object-Oriented-Prog

  4. Object-Oriented Programming • The focus is on who does each task as well as the tasks to be done • Responsibility driven • Advantages • Manage complexity by distributing responsibility across objects • Make systems robust by making objects work independently • Support reuse because objects provide services 06-Intro-Object-Oriented-Prog

  5. Computers as Simulators • “The computer is the Proteus of machines. Its essence is its universality, its power to simulate. Because it can take on a thousand forms and serve a thousand functions, it can appeal to a thousand tastes.” Seymour Papert in Mindstorms 06-Intro-Object-Oriented-Prog

  6. Creating a Simulation • Computers let us simulate things • We do this by creating models of the things we want to simulate • We need to define what types of objects we will want in our simulation and what they can do • Classes define the types and create objects of that type • Objects act in the simulation 06-Intro-Object-Oriented-Prog

  7. Creating objects • We have been creating objects in Python using • makePicture(file) • makeSound(file) • But, these are functions we created to make it easy to create objects from these classes 06-Intro-Object-Oriented-Prog

  8. Creating objects in python • Use ClassName(value1,value2,…) • Picture(file) # create a picture • Sound(file) # create a sound • World() # create a world • Name the objects that are created >>> earth = World() >>> tina = Turtle(earth) >>> sue = Turtle(earth) • Use the name to ask the object to do something objName.function() >>> tina.forward() 06-Intro-Object-Oriented-Prog

  9. Turtle Behaviors • forward() # forward by 100 pixels • forward(amount) # forward by amount • turnLeft() # 90 degree left • turnRight() # 90 degree right • turn(degrees) # pos right and neg is left • penUp() # pick up the pen • penDown() # put pen down • moveTo(x,y) # move to x and y location • setColor(blue) # set the color • setPenWidth(width) # size of pen trail • setVisible(false) # don't draw turtle 06-Intro-Object-Oriented-Prog

  10. Challenge • Use a turtle to draw a square • Use a turtle to draw blocks of color using a wide pen trail 06-Intro-Object-Oriented-Prog

  11. Create a Subclass class SmartTurtle(Turtle): def drawSquare(self): for i in range (0 ,4): self.turnRight () self.forward () >>> earth1 = World() >>> smarty = SmartTurtle(earth1) >>> smarty.drawSquare() 06-Intro-Object-Oriented-Prog

  12. Passing Parameters to Methods class SmartTurtle(Turtle): def drawSquare(self): for i in range (0 ,4): self.turnRight () self.forward () def drawSquare(self, width): for i in range (0 ,4): self.turnRight () self.forward(width) >>> mars = World () >>> tina = SmartTurtle(mars) >>> tina.drawSquare (30) >>> tina.drawSquare (150) >>> tina.drawSquare (100) 06-Intro-Object-Oriented-Prog

  13. Creating the Slide Class class Slide: def show(self): show(self.picture) blockingPlay(self.sound) >>> slide1=Slide() >>> slide1.picture = makePicture(getMediaPath("barbara.jpg")) >>> slide1.sound = makeSound(getMediaPath("bassoon-c4.wav")) >>> slide1.show() 06-Intro-Object-Oriented-Prog

  14. Constructors class slide: def __init__(self , pictureFile ,soundFile ): self.picture = makePicture(pictureFile) self.sound = makeSound(soundFile) def show(self ): show(self.picture) blockingPlay(self.sound) 06-Intro-Object-Oriented-Prog

  15. Testing the constructor def playSlideShow2 (): pictF = getMediaPath("barbara.jpg") soundF = getMediaPath("bassoon -c4.wav") slide1 = slide(pictF ,soundF) pictF = getMediaPath("beach.jpg") soundF = getMediaPath("bassoon -e4.wav") slide2 = slide(pictF ,soundF) pictF = getMediaPath("church.jpg") soundF = getMediaPath("bassoon -g4.wav") slide3 = slide(pictF ,soundF) pictF = getMediaPath("jungle2.jpg") soundF = getMediaPath("bassoon -c4.wav") slide4 = slide(pictF ,soundF) slide1.show () slide2.show () slide3.show () slide4.show () 06-Intro-Object-Oriented-Prog

  16. Object-oriented with Pictures >>> pic=Picture(getMediaPath("barbara.jpg")) >>> pic.show() >>> pic.getWidth() >>> pic.getHeight() >>> pixels = pic.getPixels() >>> pixel = pic.getPixel(0,0) >>> color = pixel.getColor(); >>> red = pixel.getRed() 06-Intro-Object-Oriented-Prog

  17. Picture Functions def show(picture ): if not picture.__class__ == Picture: print "show(picture ): Input is not a picture" raise ValueError picture.show () 06-Intro-Object-Oriented-Prog

  18. Summary • Procedural programming has a focus on the procedures (tasks) • Object-oriented programming has a focus on the objects and on simulation • You can create objects from classes in Python • Picture(file) or Class(parameters) • You can create subclasses in Python • class SmartTurtle(Turtle): • You can overload methods by passing different parameters 06-Intro-Object-Oriented-Prog

More Related