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WebQuesting in Three Dimensions. Bernie Dodge, Ph.D. San Diego State University. http://webquest.sdsu.edu/wq3d/. Geekiness Alert. How Can a Teacher Compete Against.....?. 1930 Radio 1950 TV 1970 Sesame Street 1980 MTV 1990 Nintendo Now: All of the above + PS2, AIM, MP3 Soon: ???????.
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WebQuesting in Three Dimensions Bernie Dodge, Ph.D. San Diego State University http://webquest.sdsu.edu/wq3d/
How Can a Teacher Compete Against.....? • 1930 Radio • 1950 TV • 1970 Sesame Street • 1980 MTV • 1990 Nintendo • Now: All of the above + PS2, AIM, MP3 • Soon: ???????
Marc Prensky points out that those under 30 have always lived with multimedia • They think differently • They learn differently
Nomad See-Through Display http://www.mvis.com/prod_nomad.htm
Butterfly.Net http://www.butterfly.net
MUVEES • Multi-User Virtual Environment Experiential Simulator • Chris Dede + Smithsonian http://www.virtual.gmu.edu/muvees/
Tension Between Glitz and Grit Tainment Edu-
Adobe Atmosphere • Creates 3D environments that are… • Standalone • Multi-user
Adobe Atmosphere • In beta for Windows now, Mac OS X soon. • Free plug in and editor (Atmosphere Builder)
Egyptian Temple http://www.gsu.edu/~artwggx/etemple/etemple.htm
Hogwarts School http://mywebpages.comcast.net/atmosphere/atmoworld.htm
Ashford UK http://www.a1media.co.uk/Atmosphere/Ashford/index.html
Multiplayer Worlds http://www.adobe.com/products/atmosphere/worlds/sampleworlds.html
How Might These Improve Learning? • Positive association with games • Tap different intelligences • Contextualize learning • Method of loci • Increase engaged learning time
Engaged Learning Time • Maximize amount of time spent thinking about content • Maximize the intensity of that thinking • Minimize logistical time
Engaged Learning Time • Logistical time: Getting to the computer, navigating to information, being entertained by animation, etc. • Learning time: acquiring new information, processing it, expressing a response to it • Engagement: varies over time
Engaged Learning Time • Logistical time: • 20 minutes • Learning time: • 10 minutes slightly engaged (20%) • 20 minutes moderately engaged (50%) • 10 minutes very engaged (100%) • Calculation: • ELT = .2x10 + .5x20 + 1x10 = 22 engaged minutes in an hour
Designing 3D WebQuests • Start with a solid 2D WebQuest • Decide on how to 3Dify it • Realistic location? • Represent the process? • Organize learner products? • Build the interface • Test & tweak
1. Design a Solid 2D WebQuest http://webquest.sdsu.edu
2. Decide How to 3Dify it • Can you anchor it in a real place? • Does the content suggest a generic place like a library, office or lab? • Does the task suggest a generic place that will serve to unify student products, like a museum, gallery?
2. Decide How to 3Dify it • Is there a way to take advantage of the multiplayer aspect of Atmosphere? • Avatars as… • Learning guides • Co-learners • Simulated experts
3. Build the Interface • Question: Bernie, I’m already too busy and overwhelmed by technology. How am I going to build something like this? • Answer: Find a 14 year old.
3. Build the Interface • Question: Bernie, I’m already too busy and overwhelmed by technology. How am I going to build something like this? • Answer: Use someone else’s world, or use a template.
4. Test and Tweak • Do your learners get more engaged? • Are they learning more? • Calculate the engaged minutes per hour • Is it worth it?
Practice: India’s Caste System http://teachers.eusd.k12.ca.us/mguerena/castewebquest/index.htm
Practice: Fort Mandan http://www.fortmandan.org/fortmandan.html
Practice: Bones & the Badge http://projects.edtech.sandi.net/kearny/forensic/
Coming Later This Year • Templates for WebQuests which use Atmosphere • Design guide for 3D WebQuests • A few 3Dified examples • Ties with the new Design Patterns approach to WebQuest development
Tension Between Glitz and Grit Tainment Edu-
WebQuesting in Three Dimensions Bernie Dodge, Ph.D. San Diego State University http://webquest.sdsu.edu/wq3d/