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Lexical Analysis

Lexical Analysis. The Input. Read string input Might be sequence of characters (Unix) Might be sequence of lines (VMS) Character set: ASCII ISO Latin-1 ISO 10646 (16-bit = unicode) Ada, Java Others (EBCDIC, JIS, etc). The Output. A series of tokens: kind, location, name (if any)

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Lexical Analysis

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  1. Lexical Analysis

  2. The Input • Read string input • Might be sequence of characters (Unix) • Might be sequence of lines (VMS) • Character set: • ASCII • ISO Latin-1 • ISO 10646 (16-bit = unicode) Ada, Java • Others (EBCDIC, JIS, etc)

  3. The Output • A series of tokens: kind, location, name (if any) • Punctuation ( ) ; , [ ] • Operators + - ** := • Keywords begin end if while try catch • Identifiers Square_Root • String literals “press Enter to continue” • Character literals ‘x’ • Numeric literals • Integer: 123 • Floating_point: 4_5.23e+2 • Based representation: 16#ac#

  4. Free form vs Fixed form • Free form languages (all modern ones) • White space does not matter. Ignore these: • Tabs, spaces, new lines, carriage returns • Only the ordering of tokens is important • Fixed format languages (historical) • Layout is critical • Fortran, label in cols 1-6 • COBOL, area A B • Lexical analyzer must know about layout to find tokens

  5. Punctuation: Separators • Typically individual special characters such as ( { } : .. (two dots) • Sometimes double characters: lexical scanner looks for longest token: • (*, /* -- comment openers in various languages • Returned just as identity (kind) of token • And perhaps location for error messages and debugging purposes

  6. Operators • Like punctuation • No real difference for lexical analyzer • Typically single or double special chars • Operators + - == <= • Operations := => • Returned as kind of token • And perhaps location

  7. Keywords • Reserved identifiers • E.g. BEGIN END in Pascal, if in C, catch in C++ • Maybe distinguished from identifiers • E.g. mode vs mode in Algol-68 • Returned as kind of token • With possible location information • Oddity: unreserved keywords in PL/1 • IF IF THEN THEN = THEN + 1; • Handled as identifiers (parser disambiguates)

  8. Identifiers • Rules differ • Length, allowed characters, separators • Need to build a names table • Single entry for all occurrences of Var1 • Language may be case insensitive: same entry for VAR1, vAr1, Var1 • Typical structure: hash table • Lexical analyzer returns token kind • And key (index) to table entry • Table entry includes location information

  9. Organization of names table • Most common structure is hash table • With fixed number of headers • Chain according to hash code • Serial search on one chain • Hash code computed from characters (e.g. sum mod table size). • No hash code is perfect! Expect collisions. • Avoid any arbitrary limits on table or chain size.

  10. String Literals • Text must be stored • Actual characters are important • Not like identifiers: must preserve casing • Character set issues: uniform internal representation • Table needed • Lexical analyzer returns key into table • May or may not be worth hashing to avoid duplicates

  11. Character Literals • Similar issues to string literals • Lexical Analyzer returns • Token kind • Identity of character • Cannot assume character set of host machine, may be different

  12. Numeric Literals • need a table to store numeric value • E.g. 123 = 0123 = 01_23 (Ada) • But cannot use predefined type for values • Because may have different bounds • Floating point representations much more complex • Denormals, correct rounding • Very delicate to compute correct value. • Host / target issues

  13. Handling Comments • Comments have no effect on program • Can be eliminated by scanner • But may need to be retrieved by tools • Error detection issues • E.g. unclosed comments • Scanner skips over comments and returns next meaningful token

  14. Case Equivalence • Some languages are case-insensitive • Pascal, Ada • Some are not • C, Java • Lexical analyzer ignores case if needed • This_Routine = THIS_RouTine • Error analysis may need exact casing • Friendly diagnostics follow user’s conventions

  15. Performance Issues • Speed • Lexical analysis can become bottleneck • Minimize processing per character • Skip blanks fast • I/O is also an issue (read large blocks) • We compile frequently • Compilation time is important • Especially during development • Communicate with parser through global variables

  16. General Approach • Define set of token kinds: • An enumeration type (tok_int, tok_if, tok_plus, tok_left_paren, tok_assign etc). • Or a series of integer definitions in more primitive languages… • Some tokens carry associated data • E.g. key for identifier table • May be useful to build tree node • For identifiers, literals etc

  17. Interface to Lexical Analyzer • Either: Convert entire file to a file of tokens • Lexical analyzer is separate phase • Or: Parser calls lexical analyzer to supply next token • This approach avoids extra I/O • Parser builds tree incrementally, using successive tokens as tree nodes

  18. Relevant Formalisms • Type 3 (Regular) Grammars • Regular Expressions • Finite State Machines • Equivalent in expressive power • Useful for program construction, even if hand-written

  19. Regular Grammars • Regular grammars • Non-terminals (arbitrary names) • Terminals (characters) • Productions limited to the following: • Non-terminal → terminal • Non-terminal → terminal Non-terminal • Treat character class (e.g. digit) as terminal • Regular grammars cannot count: cannot express size limits on identifiers, literals • Cannot express proper nesting (parentheses) • Can be generalized by allowing terminal* instead of a single terminal.

  20. Regular Grammars • grammar for real literals with no exponent • digit :: = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 • REAL ::= digit REAL1 • REAL1 ::= digit REAL1 (arbitrary size) • REAL1 ::= . INTEGER • INTEGER ::= digit INTEGER (arbitrary size) • INTEGER ::= digit • Start symbol is REAL

  21. Regular Expressions • Regular expressions (RE) defined by an alphabet (terminal symbols) and three operations: • Alternation RE1 | RE2 • Concatenation RE1 RE2 • Repetition RE* (zero or more RE’s) • Language of RE’s = regular grammars • Regular expressions are more convenient for some applications

  22. Specifying RE’s in Unix Tools • Single characters a b c d \x • Alternation [bcd] [b-z] ab|cd [^}] • Any character . (period) • Match sequence of characters x* y+ • Concatenation abc[d-q] • Optional RE [0-9]+(\.[0-9]*)?

  23. Finite State Machines • A language defined by a grammar is a (possibly infinite) set of strings • An automaton is a device that determines, by reading a string once character at a time, whether the string belongs to a specified language. • A finite state machine (FSM) is an automaton that recognize regular languages (regular expressions) • Simplest automaton: memory is single number (state)

  24. Specifying an FSM • A set of labeled states • Directed arcs between states labeled with character • One or more states may be terminal (accepting) • A distinguished state is start • Automaton makes transition from state S1 to S2 • If and only if arc from S1 to S2 is labeled with next character in input • A string belongs to the language if, after reading the string, the automaton has reached an accepting state.

  25. Building FSM from Grammar • One state for each non-terminal • A rule of the form • Nt1 → terminal • Generates transition from S1 to an accepting state • A rule of the form • Nt1 → terminal Nt2 • Generates transition from S1 to S2 on an arc labeled by the terminal

  26. Graphic representation digit digit S Int letter S ::= l id | l S ::= d Int | d Int ::= d Int | d Id ::= d id | l id | _ U Id ::= d | l U ::= d id | l id | d | l letter letter U underscore id digit digit

  27. Building FSM’s from RE’s • Every RE corresponds to a grammar • For all regular expressions • A natural translation to FSM exists • Alternation often leads to non-deterministic machines

  28. Non-Deterministic FSM • A non-deterministic FSM • Has at least one state • With two arcs to two distinct states • Labeled with the same character • Example: from start state, a digit can begin an integer literal or a real literal • Naïve implementation requires backtracking • Nasty 

  29. Deterministic FSM • For all states S • For all characters C: • There is at most one arc from any state S that is labeled with C • Much easier to implement • No backtracking 

  30. From NFSM to DFSM • There is an algorithm for converting a non-deterministic machine to a deterministic one • Result may have exponentially more states • Intuitively: need new states to express uncertainty about token: int or real • Algorithm is efficient in practice (e.g. grep) • Other algorithms for minimizing number of states of FSM, for showing equivalence, etc.

  31. Implementing the Scanner • Three methods • Hand-coded approach: • draw DFSM, then implement with loop and case statement • Hybrid approach : • define tokens using regular expressions, convert to NFSM, apply algorithm to obtain minimal DSFM • Hand-code resulting DFSM • Automated approach: • Use regular grammar as input to lexical scanner generator (e.g. FLEX)

  32. Hand-coding • Normal coding techniques • Scan over white space and comments till non-blank character found. • Branch depending on first character: • If digit, scan numeric literal • If character, scan identifier or keyword • If operator, check next character (++, etc.) • Need table to determine character type efficiently • Return token found • Write aggressive efficient code: goto’s, global variables

  33. Using grammar and FSM • Start with regular grammar or RE • Typically found in the language reference • example (Ada): • Chapter 2. Lexical Elements • Digit ::= 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 • decimal-literal ::= integer [.integer][exponent] • integer ::= digit {[underline] digit} • exponent ::= E [+] integer | E - integer

  34. Using grammar and FSM • Create one state for each non-terminal • Label edges according to productions in grammar • Each state becomes a label in the program • Code for each state is a switch on next character, corresponding to edges out of current state • If no possible transition on next character, then: • If state is accepting, return the corresponding token • If state is not accepting, report error

  35. Hand-coded version: • Each state is encoded as follows: • <<state1>>case Next_Character iswhen ‘a’ => goto state3;when ‘b’ => goto state1;when others => End_of_token_processing;endcase; • <<state2>> … • No explicit mention of state of automaton

  36. Translating from FSM to code • variable holds current state: loopcase State iswhen state1 => <<state1>>case Next_Character iswhen ‘a’ => State := state3;when ‘b’ => State := state1;when others => End_token_processing;end case;when state2 … …end case; end loop;

  37. Automatic scanner construction • FLEX builds a transition table, indexed by state and by character. • Code gets transition from table: Tab : array (State, Character) of State := … begin while More_Input loop Curstate := Tab (Curstate, Next_Char); if Curstate = Error_State then …end loop;

  38. Automatic FSM Generation • Our example, FLEX • See home page for manual in HTML • FLEX is given • A set of regular expressions • Actions associated with each RE • It builds a scanner • Which matches RE’s and executes actions

  39. Flex General Format • Input to Flex is a set of rules: • Regexp actions (C statements) • Regexp actions (C statements) • … • Flex scans the longest matching Regexp • And executes the corresponding actions

  40. An Example of a Flex scanner • DIGIT [0-9]ID [a-z][a-z0-9]*%%{DIGIT}+ { printf (“an integer %s (%d)\n”, yytext, atoi (yytext)); }{DIGIT}+”.”{DIGIT}* { printf (“a float %s (%g)\n”, yytext, atof (yytext)); }if|then|begin|end|procedure|function|program { printf (“a keyword: %s\n”, yytext)); } {ID} printf (“an identifier %s\n”, yytext); “+”|“-”|“*”|“/” printf (“an operator %s\n”, yytext); "="|":"|";"|":=" printf ("a separator %s\n", yytext);

  41. Flex Example (continued) "{"[^}]*"}" /* eat up Pascal-like comments */ [ \t\n]+ /* eat white space */ . printf (“unrecognized character”); %%

  42. Assembling the flex program %{ #include <math.h> /* for atof */ %} <<flex text we gave goes here>> %% main (argc, argv) int argc; char **argv; { yyin = fopen (argv[1], “r”); yylex(); }

  43. Running flex Under Unix/Linux • flex is an executable program • Run flex -oex3.c ex3.lex Without the –o flag, the output will be issued to lex.yy.c . • Follow by gcc -oex3 ex3.c –lfl. • Finally, run ex3 test0001.pas, where, test0001.pas is a test program.

  44. Running flex on Other Systems • For Ada fans • Look at aflex (www.adapower.com) • For C++ fans • flex can run in C++ mode • Generates appropriate classes

  45. Choice Between Methods? • Hand written scanners • Typically much faster execution • Easy to write (standard structure) • Preferable for good error recovery • Flex approach • Simple to Use • Easy to modify token language

  46. Historical oddities Because early keypunch machines were unreliable, FORTRAN treats blanks as optional: lexical analysis and parsing are intertwined. • DO10I=1.6 3 tokens: • identifier operator literal • DO10I = 1.6 • DO10I=1,6 7 tokens: • Keyword stmt id operator literal comma literal • DO 10 I = 1 , 6 • Celebrated NASA failure caused by this bug (?)

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