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Project Problem Statement As of today, FPS peripherals do not allow the user to become totally engulfed in their experience. This problem is solved by creating a more realistic experience for them. We are creating gaming peripherals that will let the user reload, fire, and use a secondary weapon.
Team Information Aaron Giordano-Barry Creative Designer Chris Bhulai Co-creative Designer Robert Aviles Project Lead Chris Creo Lead Concept Artist Amanda Beisler Marketing Manager
Mission Statement We are developing three gaming peripherals to be used with the XBOX 360, Playstation 3, Nintendo Wii, and the PC. This peripheral will allow the user to interact with the FPS(First Person Shooter) by using realistic functions used in actual weapons. This will let the user become totally enveloped in their gaming experience and feel they are really there.
Initial Designs Main Weapon
Initial Designs • Scans go here Secondary Weapon
Schedule • Pre-production • Research: 6/2/2010 through 8/24/2010 • Design: 6/2/2010 through 11/30/2010 • Initial Designs • Create working prototypes • Beta Testing • Final Decision • Software: 12/1/2010 through 4/14/2011 • Give software company our final prototype • Fine-tune software
Schedule(cont.) • Production • Manufacturing: 4/20/2011 through 9/2/2011 • Package design • Product Assembly • Distribution • Marketing 8/2/2010 through 8/24/2011 • Videogame conferences • Release Party • Advertisement design • Bundles • MLG Gaming Tournament
Schedule(cont.) • Ongoing • Legal issues • Communications • Client • Software company • Press
Budget • People • Concept Artists-$5,000 • Consultants- $100,000 • Legal Team- $250,000 • Public Relations- $120,000 • Graphic Designer-$200,000 • Product Engineers-$300,000 • Salary-$400,000 • Supplies • Computers-$50,000 • Hard Drives-$3,000 • Catering-$20,000 • Televisions-$10,000 • Studio-$200,000 • Software-$90,000 • Office Supplies-$2,500 • Total- $2,430,500
ConsoleCompatibility Computer (multi-OS) Xbox 360 Playstation 3 Nintendo Wii