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Context-Aware Support for Computer-Supported Ubiquitous Learning. 2006/12/28 Taylor, Ruby, Sain. Authors. 日本德島大學. Hiroaki Ogata 緒方 広明 おがた ひろあき. Yoneo Yano 矢野 米雄 やの よねお. Introduction (1/4). Context-aware computing
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Context-Aware Support for Computer-SupportedUbiquitous Learning 2006/12/28 Taylor, Ruby, Sain
Authors 日本德島大學 Hiroaki Ogata 緒方 広明 おがた ひろあき Yoneo Yano 矢野 米雄 やの よねお
Introduction (1/4) Context-aware computing Help in the organization and mediation of social interactions wherever and whenever these contexts might occur Its evolution recently accelerated by lots of improved technologies Ubiquitous learning’s main characteristics Permanency Accessibility Immediacy Interactivity Situating of instructional activities
Introduction (2/4) Can be CSCL environment that focus on the socio-cognitive process of social knowledge construction and sharing Enables people to learn at any time and any place This paper tackles the issues of right time and right place learning (RTRPL) in a ubiquitous learning computing environment Previous research: JEDY Japanese Expressions Dictionary system This paper tackles with context-aware support in the conversation in everyday life without any input of the context information
Introduction (3/4) • JAPELAS • Japanese polite expressions learning assisting system • Users: oversea students of universities in Japan who want to learn Japanese language • They use PDA and JAPELAS provides appropriate polite-expressions in the context • This paper describes the elements that cause the changes of the polite expressions, how the system has been developed, and the initial experimentation of this system
Introduction (4/4) TANGO Tag Added learNinG Objects For vocabulary learning Idea: the learner sticks RFID tags on real objects instead of sticky labels, annotate them This paper presumes objects in the real world have ID tags, and computers can easily identify them
What is CSUL? Computer-Supported Ubiquitous Learning Is defined as a ubiquitous learning environment that is supported by embedded and invisible computers in everyday life
Learning Theories for CSUL(1/2) Is advocated by pedagogical theories such as on-demand learning hands-on learning minds-on learning authentic learning CSUL system provides learners on-demand information at the precise moment
Learning Theories for CSUL(2/2) Authentic learning: Is defined by Brown Collins as coherent, meaningful, and purposeful activities 4 types of learning to ensure authentic learning: Action learning Situated learning Incidental learning Experimental learning 3 forms of experimental learning: Action learning Future search Out door education
JAPELAS Japanese polite expressions learning assisting system
Japanese teaching • Words • Honorific words • Modest words • Polite expression level • Casual • Basic • Formal • More formal • The factors of changes • Hyponymy • Social distance • Formality
Technologies • PDA • Toshiba Genio-e • Pocket PC 2002 • Infrared data communication port • RFID tag reader/writer • GPS • Wireless LAN:IEEE 802.11b • Embedded Visual C++ 3.0
Modules (1/2) • Learner model • Record the information of the other learners • Environmental model • Has the data of rooms • Detected in the location manager • Educational model • Manages learning materials
Modules (2/2) • IR communication • No fixed infrastructure and communication • Location manager • Detected the learner’s location • RFID for indoors and GPS for outdoors • Polite expression recommender • Based on polite expression rules
Experimentation • average age is 16.9 • 16 boys and 2 girls • Did not have a PDA • The user played a role who is sometimes changed • Used JAPELAS for 30 minutes
The results of questionnaires yes Not obtain a good point By changing roles and situations slow yes
TANGO Tag Added learNinG Objects
Technologies • PDA • Toshiba Genio-e • Pocket PC 2002 • RFID tag reader/writer • OMRON V720S-HMF01 • CF card slot • 5cm distance • Wireless LAN:IEEE 802.11b • Embedded Visual C++ 3.0
Modules • Learner model • learner’s profile • Environmental model • data of objects, rooms and buildings • link between objects and expressions • Educational model • manage words and expressions as learning materials • Communication tool • BBS and chat tool • Tag reader/writer • User interface
The system asks the learner questions. And give the text and hints. Each user looked for objects in the room according to the questions read aloud by the PDA. After scanning the RFID tags, the user can get the point.
About the subjects • 6 high school students • average age is 16 • users had no PDA • 50 % had their own computers
3.78 Some think so. No, the user interface should be improved. Should be faster.
Future work • Adapt natural language interface to detect the verb without any input from the user. • Introduce software agent as conversational partners. • Formality should be detected from not only location but also the time schedule.