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Castlevania: Lords of Shadow. Game Specs. Single Player Action/Adventure Platforms: PS3, XBOX Cost: $30-$60 Producer: Konami ESRB: Mature Developer: Mercurysteam Kojima Production(Associative Partner). Story. The “Short Version” The “Official Synapsis” The Game It’s Fun It’s LONG
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Game Specs • Single Player • Action/Adventure • Platforms: PS3, XBOX • Cost: $30-$60 • Producer: Konami • ESRB: Mature • Developer: • Mercurysteam • Kojima Production(Associative Partner)
Story • The “Short Version” • The “Official Synapsis” • The Game • It’s Fun • It’s LONG • Approximately 20 Hours Of Gameplay
Story “Castlevania: Lords of Shadow takes place at the end of days. The Earth's alliance with the Heavens has been threatened by a dark and malevolent force - the mysterious Lords of Shadow - darkness reigns the world. Across this shattered land, the souls of the dead wander unable to find peace, whilst creatures of evil roam free wreaking chaos and death upon the living...”
Story “...Gabriel is a member of the Brotherhood of Light, an elite group of holy knights who protect and defend the innocent against the supernatural. His beloved wife was brutally murdered by the evil forces of darkness and her soul trapped for eternity. Neither living nor dead she realizes the horrific truth of what is at stake and guides Gabriel to his destiny - and hopefully salvation for the world... but at what cost?...”
Story “...Thus, Gabriel must travel the destroyed world, defeating the evil tyrants in order to use their powers to bring balance back to the world. Armed with the versatile Combat Cross - the world's last hope must encounter the three factions of the Lords of Shadow and end their unholy rule.” • http://www.konami.com/officialsites/castlevania/
Story • Rich Story • Mystery • Curiosity • Great Voice Acting • Presentation
Gameplay • Combat • Basic Attacks • Blocks and Rolls • Magic • Special Moves • Puzzles • Cinematic Response
Gameplay--Combat • Combat Is Not Diverse • Enemies Do Not Force Strategy Changes • The “Roll” Ability Is Too Effective • Magic System: Add On vs. Gameplay Contributor • Light vs. Dark Magic • Gameplay Benefits
Gameplay—Combat • Special Moves • You Look Cool • Renders The “Experience System” Useless
Gameplay--Puzzles • A Change Of Pace • Ease Of Use • Types Of Puzzles • Locks • Maze • Environmental • Giving Up
Gameplay--Cinematic Response • Larger Than Life Experiences • Environments • Battles • Little Work, Huge Payoffs • Why Use Special Moves • Passive vs. Active Gameplay
Audio • Very Warm And Original • Can Get Repetitive • Caused Primarily By Game Length
Comments • Channeling Fear • Gore • Item Rarity • Enemies Ability To Regenerate (Bosses) • Camera Use • Emphasis • Hints
Comments • Simplicity • Easy To Come And Go From Game • Instant Gratification • Replay Value • Story Driven Limitations • Downloadable Content • Interesting: Achievements Are Hidden
Summary • Pros • Engrossing Story • Breathtaking Environments • Engaging Levels • Interesting Enemies • Epic Boss Battles
Summary • Cons • Repetitive Combat • Easy Puzzles • Poor Use Of Gameplay Features • Little To Now Motivation To Change Strategies
Summary • Scores • Metacritic: 83%(XBOX) 85%(PS3) • Game Informer: 9/10 • Game Spot: 7.5/10 • GameSpy: 4/5 • Me: 85%