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Technology Strategy. Competition for sustainability in the era of information economy. Vision of corporation. 3M Microsoft GE FedEx Oracle Sheseto Xerox. Align technology with business. The price-quality tradeoff The profit-share tradeoff The growth-position tradeoff
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Technology Strategy Competition for sustainability in the era of information economy
Vision of corporation • 3M • Microsoft • GE • FedEx • Oracle • Sheseto • Xerox
Align technology with business • The price-quality tradeoff • The profit-share tradeoff • The growth-position tradeoff • The pioneer-harvest tradeoff • The consistency-diversity tradeoff • The enactment-response tradeoff
Clarify the core competence • Distinguished, non-imitable, substantial, marketable • Complementary technology • Critical technology • Externally acquired technology • Fundamental needed technology • Mature technology
Integration considerations • Integration for technology exploitation • Integration for order fulfillment • Integration • relevance vs. difficulty • Investment vs. controllability • Generic vs. specific • Modular design vs. integral design
Competitive advantage • Absolute advantage • Relative advantage • Critical to technology exploitation & integration arrangement • Clustering the position • Relative market power vs. absolute advantage vs. technology maturity
The strategic guide to information economy • System products • Standard competition • Rights management • Policy
System products • Complementary products • Different manufacturers • Strategy for complementors as well as competitors • Compatibility as strategic choice • Standards and interconnection • Hardware/software • Client/server • Viewer/content • Product lines • High fixed cost, low incremental cost • Leaders to value based pricing • Lower quality may be more expensive • Proliferation strategy
How Standards Change the Game • Expanded network externalities • Make network larger, increase value • Share info with larger network • Attracts more users • Reduced uncertainty • No need to wait • In war, neither side may win • Reduced consumer lock-in • Netscape’s “Open Standards Guarantee”
Change Game • Competition for the market v. competition in the market • Buy into an open standard, that becomes closed? • Competition on price v features • Commoditized products? • Competition to offer proprietary extensions • Extending a standard • Component v systems competition • With interconnection, can compete on components
Who wins? Who loses? • Consumers • Generally better off • But variety may decrease • Complementors • Generally better off • May serve the brokering role (DVD) • Incumbents • May be a threat • Strategies • Deny backward compatibility • Introduce its own standard • Ally itself with new technology • Innovators • Technology innovators collectively welcome standards • If the group benefits, there should be some way to make members benefit • Negotiation costs, opportunistic behavior
Formal Standard Setting • Essential patents must be licensed on “fair, reasonable and non-discriminatory” terms • ITU, ANSI and ISO • What is your goal? • National or international? • Protecting your interests? • What are others goals? • Do they really want a standard?
Tactics in Formal Standard Setting • Don’t automatically participate • If you do, you have to license • Keep up momentum • Continue R&D while negotiating • Look for logrolling • Trading technologies and votes • Be creative about deals • Second sourcing, licensing, hybrids, etc. • Beware of vague promises • Definition of reasonable • Search carefully for blocking patents • Patents held by non-participants • Preemptively build installed base
Building Alliances • Assembling allies • Pivotal customers should get special deals • But don’t give your first customers too big an advantage • Offer temporary price break • Who bears risk of failure? • Usually ends up with large firms • But bankruptcy favors small firms • Government is even better! • Smart cards in Europe
Standard is in danger if it lacks a sponsor Lessons of Unix Interconnection—searching a migration route Extension of TLC Negotiating a truce Do the benefit cost calculation How to divide a larger pie? Managing Open Standards
The standards game Player B openness Player A openness
Lessons from standards competition • Commoditize technology and complements • Competition requires allies • How does your standard affect competition? • Standards benefit consumers and suppliers, at expense of incumbents and sellers • Formal standard setting adds credibility • Find natural allies • Before a battle, try to negotiate a truce • Try to retain control over technology, even when establishing an open standard
Rights Management • The characteristics of information • The structure of cost • Low reproduction cost is two-edged sword • Cheap for owners (high profit margin) • But also cheap for copiers • Maximize value of IP, not protection • Examples • Library industry • Video industry
Information & cost • Anything that can be digitized • Text, images, videos, music, etc. • Unique demand characteristics • Expensive to produce, cheap to reproduce • High fixed cost, low marginal cost • Not only fixed, but sunk • No significant capacity constraints • Particular market structures • Monopoly • Cost leadership • Product differentiation (versioning)
Policy • Understand environment • IP regime • Price discrimination • Illegal if it “effectively lessens competition” • Legal arguments that work • Can set lower prices resulting from lower costs • Set differential prices to meet competition • Pricing only questionable if it “lessens competition” • Competition policy • Regulation • Antitrust
Tactics for Lock-In and Switching Costs • Systems lock-in: durable complements • Hardware, software, and wetware • Individual, organizational, and societal • Example: Stereos and LPs, Costly switch to CDs • Deeply digging the Network Effects • Value depends on number of users • Positive feedback • Indirect network effects • Expectations management, preemption • Compatibility • Backwards & forwards
Classification of Lock-In • Durable purchases and replacement: declines with time • Brand-specific training: rises with time • Information and data: rises with time • Specialized suppliers: may rise • Search costs: learn about alternatives • Loyalty programs: rebuild cumulative usage • Contractual commitments: damages
Follow the Lock-in cycle Brand Selection Sampling Lock-In Entrenchment
Implications for strategy • Protects competition as a process • Monopoly isn’t illegal, but attempt to monopolize is • Monopoly may be inhibited from using strategies that are legal for other firms • But even small firms may be accused of antitrust violations • Role of treble damages
Information economy is different, but not so different! • Key concepts • Versioning • Lock-in • Systems competition • Network effects
Beyond technology competition—experience Absorption Entertainment Education Passive participation Active participation Aesthetics Escapism Immersion
Upgrading the technology value high high Demonstration of experience Customization Relevance of demand Differentiation Add-on service Fabrication Commoditization Raw materials low low low high Pricing
Extended readings • Porter, Michael (1996), “What is Strategy?”Harvard Business Review, Nov.-Dec. • Iansiti, Marco and Jonathan West (1997), Technology Integration: Turning Great Research into Great Products,”Harvard Business Review, May-June. • Shapiro, Carl and Hal R. Varian (1998), Information Rule, Harvard Business School Press, Boston. • Pine II, B. Joseph, James h. Gilmore (1999), The Experience Economy, Harvard Business School Press, Boston.