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The Digital World as a Classroom: Using Virtual and Augmented Spaces to Teach. Johansen Quijano 39 th Annual PRTESOL Conference November 17 th , 2012. Background. Videogames can teach literacy skills - Gee (2003) Videogames make us smarter – Johnson (2005)
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The Digital World as a Classroom: Using Virtual and Augmented Spaces to Teach Johansen Quijano 39th Annual PRTESOL Conference November 17th, 2012
Background • Videogames can teach literacy skills - Gee (2003) • Videogames make us smarter – Johnson (2005) • Videogames teach participation – Squire (2011) • Second Life in Education: • Graham Stanley (2007) • Olga Kozar (2009) • Liz Thakray (2009) • Michael Sapp (2011) • Augmnted Reality in Education: • Karen Hamilton (2010) • Shane Santiago (2010) • EskoLius (2011)
Benefits of Second Life • Engagement • Interaction • Practice of Linguistic Skills • Gateway to Literature
Second Life Destinations List • http://secondlife.com/destinations/ • http://secondlife.com/destinations/arts • http://secondlife.com/destinations/international • http://secondlife.com/destinations/roleplay/historical
MacBeth Island • http://secondlife.com/destination/shakespeare-s-macbeth-in-second-life • http://www.youtube.com/watch?v=_HQkkNVSdQ8
Chateau de Versailles • http://secondlife.com/destination/chateau-de-versailles
Renaissance Island • http://secondlife.com/destination/renaissance-island
Benefits of Augmented Reality • Practice of Language Skills • Immersion • Good for participating in and creating stories
ARIS Mobile Game System http://arisgames.org/
What is ARIS about? • http://www.youtube.com/watch?v=Bxq5zAUglCg
Creation Tutorial • http://www.youtube.com/watch?v=J3TH9OAuE-c
Powerpoint Available Online • Johansenquijano.wordpress.com