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A Serious View on Cultural Diversity Opportunities of Virtual Environments to teach Cultural Awareness and Art

A Serious View on Cultural Diversity Opportunities of Virtual Environments to teach Cultural Awareness and Art History. Josef Froschauer josef @ ec.tuwien.ac.at Electronic Commerce Group VSEM – The Virtual 3D Social Experience Museum. What I did so far …. Summer 2008

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A Serious View on Cultural Diversity Opportunities of Virtual Environments to teach Cultural Awareness and Art

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  1. A SeriousView on CulturalDiversityOpportunities of VirtualEnvironments to teachCulturalAwareness and Art History Josef Froschauer josef@ec.tuwien.ac.at Electronic Commerce GroupVSEM – The Virtual 3D Social Experience Museum

  2. What I did so far… Summer 2008 As a part of mydiplomathesis REEL  January 2009 – April 2010 Operngasse 20B  Since May 2010 2

  3. A Research Exhibition & ExperienceLandsacpe • Virtual Island in Second Life • Tool for Science Communication • Exhibits and explainsprototypicallyimplementedapplications of theItchyFeetproject Josef Froschauer, Ingo Seidel, Markus Gärtner, Helmut Berger, and Dieter Merkl. New Directions in Science Communication: A Virtual Research & Experience Landscape. In Proceedings of the World Conference on E-Learning in Corporate, Government, Healthcare & HigherEducation (E-LEARN 2009), Vancouver, BC Canada, October 26-30 2009.

  4. A 3D e-TourismEnvironment • Game-like e-Business applicationthatenablesinteractionbetweenparticipantsincludingtrading of tourismproducts. • Design of 3D VirtualEnvironment (TorqueGameEngine) • Some additional content...

  5. SeriousGames... „ A mental contest, playedwith a computer in accordancewithspecificrules, thatusesentertainment to furthergovernmentorcorporatetraining, education, health, publicpolicy, and strategiccommunicationobjectives. “

  6. ICURA ImmersiveCultural Training • SeriousGamethatistargeted at understandingcontemporaryJapaneseculture and etiquette. • 3D adventuregamethatteachesculturalawarenessin a safeenvironment • Learnerplays an activerole in thelearningprocess • (Constructivistlearningtheory) www.itchy-feet.org

  7. In-gameMovie

  8. Evaluation of ICURA • Howmuchinformationdoesthegamecommunicate? Comparison of pre- and post-testresults • Associationswiththeterm „SeriousGame“ • Does ICURA sparktheinterest in Japaneseculture? Questionnaires 5 Steps: pre-questionnaire, pre-test, playing ICURA, post-test, post questionnaire.

  9. Results • 20 participants, 16 male, 4 female • Average age: 29, heavycomputerusers, butonly 3.15 hours a weekplayingcomputergames. • 9 peoplehaveneverheardthetermSeriousGamebefore, therestassociatesitwithlearning and education. • ICURA is „Fun to play“ (4.2 out of 5) • Didsparkinterest in theJapaneseculture (3.55 out of 5)

  10. Youaregoing to talk to a senior person namedShotaroand youwant to show high respectforhim. Whichsalutationisthe best to choose in thissituation? • Shotaro-san • Shotaro-sensei • Chan-Shotaro • Chin-Shotaro • Cho-Shotaro

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