1 / 20

Recharging My Batteries: GDC 2011

Recharging My Batteries: GDC 2011. A Lightning Talk By Shawn Patton. Day 1 : Wednesday : 9am Keynote : Nintendo. Grade: B. Day 1 : Wednesday : 10:30am Clint Hocking : Dynamics B-. Day 1 : Wednesday : 12am Microtalks B

garron
Download Presentation

Recharging My Batteries: GDC 2011

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Recharging My Batteries: GDC 2011 A Lightning TalkBy Shawn Patton

  2. Day 1 : Wednesday : 9am Keynote : Nintendo Grade: B Day 1 : Wednesday : 10:30am Clint Hocking : Dynamics B- Day 1 : Wednesday : 12am Microtalks B Jason Rohrer : We need to flesh out challenge in games Asi Burak: We need games to expand, to change Everyone: Games can do more! Day 1 : Wednesday : No more lunch break?! WTF??!

  3. Day 1 : Wednesday : 1:30pm Forensic Debugging : Elan Ruskin A Talk for everyone, (well, not artists) Well presented.Discussion of cool Ways to use Core Dump information to Debug crashes in Release code. Day 1 : Wednesday : 3pm Failure Workshop A- Cool indies can fail too! Day 1 : Wednesday : 4:30pm Pac Man Post Mortem B-

  4. Day 2 : Thursday : 9am Scott Crabtree : Brain on Game Development A++ - Multi-tasking lowers IQ as much as 3 times as much for males vs. females… • Happiness boosts quality of work • Right amount of stress is key • ... Just go watch the talk, it’s excellent.

  5. Day 2 : Thursday : 10:30am Valve Bio Feedback B- • Day 2 : Thursday : 12pm Game Developers Rant A- • Lots of impassioned speakers, felt inspiring then, • Can’t remember why I gave so high a grade… • Day 2 : Thursday : 1:30 Experimental Gameplay • Workshop A+ • Hanford Lemoore’s Maquette • Jason Rohrer’s Inside a Star-Filled Sky • Agustin Perez Fernendez’s Mantra

  6. Day 3 : Friday : 9:30am Stone Librande : 15 Games in 15 Years A+ I have a design crush on Stone… His One Page Design talk Was awesome a couple years Ago… This talk was about board Games he’s made for his kids over the years…

  7. Day 3 : Friday : 11am Maniac Mansion : Ron Gilbert A- Day 3 : Friday : 12pm Game Design Challenge A- Jason Rohrer kicked ass with Chain World Jia ignited the internets… Day 3 : Friday : 2pm What Can Video Games Learn From CCGs : Skaff Elias A+ (Hugely useful for current project) Day 3 : Friday : 3:30pm Bungling Bay : Will Wright A Kept space minute under control Interesting to hear his early design ideas

  8. Recap : GDC 2011 • 5 days • 2 business meetings • 15 talks • 5 parties • ~22 hours of sleep • Flew back with ETCers on red eye… Creative Energy… …Full!

More Related