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Software Engineering, CPSC-4360-01, CPSC-5360-01, Lecture 1

Software Engineering, CPSC-4360-01, CPSC-5360-01, Lecture 1. Stefan Andrei. Software Engineering. CPSC-4360-01 and CPSC-5360-01 are 3 credits points modules: Midterm exam (Monday, March 14, 10:00am): 20% CPSC-4360-01 :

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Software Engineering, CPSC-4360-01, CPSC-5360-01, Lecture 1

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  1. Software Engineering, CPSC-4360-01, CPSC-5360-01, Lecture 1 Stefan Andrei CPSC-4360-01, CPSC-5360-01, Lecture 1

  2. Software Engineering • CPSC-4360-01 and CPSC-5360-01 are 3 credits points modules: • Midterm exam (Monday, March 14, 10:00am): 20% • CPSC-4360-01: • Project: 30% (10% - Analysis & Design – Report, 20% - Implementation & Test – Demonstration) • CPSC-5360-01: • Project: 15% (5% - Analysis & Design – Report, 10% - Implementation & Test – Demonstration) • Paper Presentation: 15% • Written final exam (May 9, 11:00am-1:30pm): 50% CPSC-4360-01, CPSC-5360-01, Lecture 1

  3. Software Engineering • Module homepage • http://galaxy.lamar.edu/~sandrei/CPSC-4360-01/ • Teaching • Lectures: Monday, Wednesday, Friday, 10:10-11:00, MA111 CPSC-4360-01, CPSC-5360-01, Lecture 1

  4. Course Etiquette • Code of conduct • no copying • for details, see webpage • You are encouraged to attend to all lectures, tutorials, and so on. • You are encouraged to ask questions. • You are encouraged to offer answers. CPSC-4360-01, CPSC-5360-01, Lecture 1

  5. Consultation and Recommended Books • Dr. Stefan Andrei, sandrei@cs.lamar.edu (please send an email to make an appointment - MA2, #69) • Lectures based of the book (chapters available at the course website): • Bimlesh Wadhwa, Stefan Andrei, Soo Yuen Jien. Software Engineering: An object-oriented approach. McGraw Hill, 2007, ISBN: 978-007-126610-9 • Recommended books: • Mark Priestley: Practical Object-Oriented Design with UML, McGraw Hill, 2004 • Ian Sommerville: Software Engineering, Pearson – Addison Wesley, 7th Edition, 2004 • Craig Larman: Applying UML and Patterns, Pearson – Prentice Hall, 2005 • Robert Binder: Testing Object-Oriented Systems, Addison Wesley, 2000 CPSC-4360-01, CPSC-5360-01, Lecture 1

  6. Overview of This Course • Software Development Process • Modelling with Objects • Analysis Model • Use Case Modelling • Analysis Class Modelling • Object States • Design Model • Design Class Modelling • Object Interactions • Implementation Issues • Testing and Integration • Design Patterns • Software Life Cycle Models / Methodologies CPSC-4360-01, CPSC-5360-01, Lecture 1

  7. Tutorials Objectives • Purposes • for self-assessment • use material from lectures • answer questions • help deep understanding • prepare projects • save your time! CPSC-4360-01, CPSC-5360-01, Lecture 1

  8. The Project • Students are given a problem specification • Vague, misleading, ambiguous, conflicting • It has two parts: • Report • Sort out what to do - analyse • Sort out how to do it - design • Demonstration • Do it ! - code • Verify - test • Group size is 3 or 4. • Strict deadline – the last week of teaching. CPSC-4360-01, CPSC-5360-01, Lecture 1

  9. Recommendations • For CPSC-4360-01 and CPSC-5360-01: • Walkthrough the software development process: • Lectures give the theory background; • Tutorials allow you to explore the theory; • Project gives the opportunity to apply what you have learned; • Furthermore, CPSC-5360-01 students need to present a research paper presentation. • Best way to appreciate the course: • Read up relevant topics; • Attend the lectures and tutorials; • Do the relevant part for the project right after. CPSC-4360-01, CPSC-5360-01, Lecture 1

  10. Useful Software • Pre-requisites software: • Java Programming Language (http://java.sun.com/). • Recommended software: • ArgoUML (http://argouml.tigris.org/) is a UML design tool with cognitive support, released on September, 2003; • JUnit (http://junit.sourceforge.net/) is a simple framework to write repeatable tests, released on August, 2002. CPSC-4360-01, CPSC-5360-01, Lecture 1

  11. Lecture Structure • Reminder of last lecture • Overview • Content (new notions + examples) • Summary • Reading suggestions • Coming up next CPSC-4360-01, CPSC-5360-01, Lecture 1

  12. Overview of This Lecture • Overview of Software Engineering • SE definitions • Quality of Good Software • Overview of Software Process • Activities and associated stages • Overview of Software Engineering Method • Structured Analysis • Object-Oriented Method CPSC-4360-01, CPSC-5360-01, Lecture 1

  13. What is ‘Software Engineering’?... • A term used occasionally in 1950s, 1960s • Popularized in 1968 at NATO Software Engineering Conference (http://homepages.cs.ncl.ac.uk/brian.randell/NATO/) CPSC-4360-01, CPSC-5360-01, Lecture 1

  14. What is Software? • More than computer programs. • The collection of programs, documentation and configuration data that ensures correct execution. • Three major types: • Generic Product: Stand alone, Sold on open market. • Customized Product: For specific customer. • Embedded Product: Built into hardware. CPSC-4360-01, CPSC-5360-01, Lecture 1

  15. The Nature of Software • Intangible: • Opposite of physical artifacts, e.g., Computer vs Windows XP • Hard to understand the development process. • Easy to Reproduce: • Costly design and construction, cheap manufacturing. • Malleable: • Easy to change, even without full understanding. • Untrained people can “hack” something together. CPSC-4360-01, CPSC-5360-01, Lecture 1

  16. Software Development Problems • “Software is not constrained by materials, or governed by physical laws, or by manufacturing process” ---- (Sommerville, Software Engineering) • Allows almost unbounded complexity: • Exponential growth of complexity w.r.t. to the size of a program: twice the size, four times the complexity; • Example: Windows XP has 40millions lines of source code (estimation). CPSC-4360-01, CPSC-5360-01, Lecture 1

  17. Software Development Problems • Difficulty in understanding and managing the complexity causes: • Late completion: • “vaporware” that are announced but never produced • Overrunning Cost: • Denver Airport Automated Baggage System, 2 billions US dollar over budget • Unreliable • Difficult to maintain • Etc… CPSC-4360-01, CPSC-5360-01, Lecture 1

  18. Famous Software Disaster • Ariane 5 expendable launch system: • Spacecraft launching system improved from Ariane 4. • First test flight took place on June 4, 1996. CPSC-4360-01, CPSC-5360-01, Lecture 1

  19. Famous Software Disaster (cont) • US $5 hundred millions worth of payload destroyed. • Reason: • Main Navigation Computer crashes after 37 seconds. • Caused by a conversion overflow: converting floating point number to integer number. • Reuse of specification of Ariane 4 without taking into consideration the new capability. CPSC-4360-01, CPSC-5360-01, Lecture 1

  20. More Software Disasters • Denver Airport Automated Baggage System. • Therac-25: Massive overdose of radiation. • Link to History's Worst Software Bug: http://wired.com/news/technology/bugs/0,69355-1.html?tw=wn_story_page_next1 • http://www.comlab.ox.ac.uk/archive/safety.html • http://www.csl.sri.com/risks.html CPSC-4360-01, CPSC-5360-01, Lecture 1

  21. What is Engineering? • Systematically identify, understand, and integrate the constraints on a design to produce a successful result. • Constraints may include: • available resources, • physical or technical limitations, • flexibility for future modifications and additions, • cost, manufacturability, and serviceability. • Deduce specifications from the limits. • Ethical Practices. CPSC-4360-01, CPSC-5360-01, Lecture 1

  22. Quality of Good Software • Usability • Easy to learn and use. • Efficiency • Does not waste resources such as CPU time and memory. • Dependability • Reliable, secure and safe. • Maintainability • Easily evolved (modified) to meet changing requirement. • Reusability • Parts can be reused, with minor or no modification. CPSC-4360-01, CPSC-5360-01, Lecture 1

  23. Quality of Good Software • Can be quite different based on your viewpoint: Customer: - Solves problems at acceptable cost (time and resource). User: - Easy to learn - Efficient to use - Get work done Developer Manager: - Sells more and pleases customers - Costing less to develop and maintain Developer: - Easy to design and maintain CPSC-4360-01, CPSC-5360-01, Lecture 1

  24. So, ‘Software Engineering’ is IEEE Standard 610.12: • The application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software, that is, the application of engineering to software. • “Designing, building and maintaining large software systems”. - I. Sommerville • “Multi-person construction of multi-version software”. - D. L. Parnas CPSC-4360-01, CPSC-5360-01, Lecture 1

  25. What is Software Engineering?... • “Technological and managerial discipline of software products that are developed and modified on time and within cost estimates”. – R. Fairley • “Software development is not simply a case of sitting down at a terminal and typing in the program code”. – M. Priestley • A discipline that guides the process of solving customers’ problems by the systematic development and evolution of large, high-quality software systems within cost, time and other constraints. – our definition CPSC-4360-01, CPSC-5360-01, Lecture 1

  26. Software Engineering Myths • A general statement of objectives is sufficient to begin writing programs - we can fill in the details later. • Poor Up-front definition is the major cause of failed software efforts. • If we get behind schedule, we can add more programmers and catch up. • Brooks Law: “Adding people to a late project makes it later.” CPSC-4360-01, CPSC-5360-01, Lecture 1

  27. Software Engineering Myths • Project requirements continually change, but change can be easily accommodated because software is flexible. Cost Impact Severe Moderate Minor Occurrence of Change Planning Design Implementation CPSC-4360-01, CPSC-5360-01, Lecture 1

  28. Software Process • The steps involved in creating a software system  Software Process. • The guideline or overall principle used during the Software Process  Software Engineering Method. CPSC-4360-01, CPSC-5360-01, Lecture 1

  29. Software Process • The set of activities and associated results that produce a software product. • Four fundamental process activities: • Software Specification • Software Development • Software Validation • Software Evolution • Can be organized in different ways, described at varying level of details → different software development process models (lecture 2). CPSC-4360-01, CPSC-5360-01, Lecture 1

  30. Activity 1: Software Specification • Customers and Software Engineers • Define the software to be produced • Define the constraints on its operations • Typical Stages: • Feasibility Study: • Is it possible with the current technologies + within budget? • Domain Analysis: • What is the background for the software? • Requirements Gathering and Analysis: • What is it that the user wants? • Requirements Specification: • Formal documentation on User and System requirements. • Requirements Validation: • Check for realism, consistency, and completeness. CPSC-4360-01, CPSC-5360-01, Lecture 1

  31. Activity 2: Software Development • Consists of Design and Programming • System Analysts • Design: decide how the requirement can be implemented. • Programmers • Coding: translate high level design into real code in a chosen programming language. CPSC-4360-01, CPSC-5360-01, Lecture 1

  32. Activity 2: Software Development • Typical Stages (Design): • Architectural Design: Split into subsystems • Abstract Specification: High level specification on the services and constraints for each subsystem • Interface Design: Interface with other subsystems are defined • Component Design: Split the services and allocate to components within a subsystem • Data Structure Design: Choose appropriate data structure • Algorithm Design: Design and specify algorithm used to provide services High Level Low Level CPSC-4360-01, CPSC-5360-01, Lecture 1

  33. Activity 2: Software Development • Typical Stages (Programming): • Data structure and algorithm design (from the design stage) may be delegated to the programmer. • Personal activity. Usually without a predefined process. • Debugging: Low level testing of code. Reveals program defects (bugs). CPSC-4360-01, CPSC-5360-01, Lecture 1

  34. Activity 3: Software Validation • Software Engineer (or dedicated tester) and Customer: • Check the software to ensure it meets the customers’ requirements. • Typical Stages: • Component Testing: Independent testing of individual components in subsystem. • System Testing: Testing of integrated components. Can be multi-levels, e.g., subsystem → system. • Acceptance Testing: Tested with customer supplied data. Final test before operation. • Interactive activity that feedback to previous stages: • E.g., an error in component testing triggers re-coding. CPSC-4360-01, CPSC-5360-01, Lecture 1

  35. Activity 4: Software Evolution • Customers and Software Engineers: • Define changing requirements. • Modify the software system to adapt. • Typical Work: • Update the system for minor new requirements, e.g., changing the telephone number from 7 digits to 8 digits, changing the date representation (the Millennium Bug). • Could be drastic, more like redevelopment, e.g., windows95 →windows98 → windowsXP. CPSC-4360-01, CPSC-5360-01, Lecture 1

  36. Simple Software Process Example • In the simplest cases, code is written directly from some statements of requirements. Process Artifact CPSC-4360-01, CPSC-5360-01, Lecture 1

  37. Simple Software Process Example • Two processes: • ‘Analyze requirements’ • ‘Write code’ • Two artifacts: • ‘Requirements specification’ • ‘Source code’ • ‘Requirements specification’ can be written as: • an informal outline or • a highly detailed description. CPSC-4360-01, CPSC-5360-01, Lecture 1

  38. Simple Software Process Example • Software Specification: • Analyze Requirement → Requirement Documentation • Software Development: • Design: • Data structure and algorithm • Programming: • Write Code → Source Code • Debugging • Software Validation: • Compare against sample outputs • Software Evolution: • Not applicable. CPSC-4360-01, CPSC-5360-01, Lecture 1

  39. A More Complex Software Process • It is better to design before you code. • On larger projects, intermediate pieces of documentation are produced. CPSC-4360-01, CPSC-5360-01, Lecture 1

  40. A More Complex Software Process • One new process: • ‘Design module structure’ - splitting the program into modules and subroutines • One new artifact: • ‘Structure chart’ – is based on the information contained in the ‘requirements specification’ • Both the ‘requirements specification’ and the ‘structure chart’ are used when writing the final code. CPSC-4360-01, CPSC-5360-01, Lecture 1

  41. A More Complex Software Process • Software Specification: • Analyze Requirement → Requirement Documentation • Software Development: • Design: • Structure Chart of the functions/modules/classes • Programming: • Write Code → Source Code • Debugging • Software Validation: • Compare against sample outputs • Software Evolution: • Not applicable. CPSC-4360-01, CPSC-5360-01, Lecture 1

  42. Modeling the System • The structure chart is an example of system model. • A powerful and useful technique. • Give abstract view of the actual system • Usually in graphical notation • Easier to understand • Easier to manipulate • The semantic, usage and notation used in modeling is part of Software Engineering Method, described next. CPSC-4360-01, CPSC-5360-01, Lecture 1

  43. Software Engineering Method • A strategy for successfully developing software. • A guiding principle throughout the Software Process. • Based on the idea of developing graphicalmodels (abstract representation) of a system, which can be used as specification or design. • No bestmethod: depends on type of system. • Two popular methods are described next. CPSC-4360-01, CPSC-5360-01, Lecture 1

  44. Stack Stack with New Value Push Value on to Stack New Value Structured Analysis • One of the earliest methods, developed in 1970s. • Essence: • Function Oriented: Identify process (function) that transform data. • Good match for procedural languages like C, Pascal, Fortran, etc. • Example (Data Flow Diagram - DFD): CPSC-4360-01, CPSC-5360-01, Lecture 1

  45. Structured (Procedural) Methods • Structured methods = structured analysis and structured design. • Characteristic model = data flow diagram (description of the system’s data and how the data interact with the system). • Structured methods refer to software systems where data are processed by functions external to data. • In other words, the system’s data are stored in one place, and functions (operations) are essentially separated by the data. • Structured methods are appropriate for the design of data-rich systems (e.g., relational databases). CPSC-4360-01, CPSC-5360-01, Lecture 1

  46. Stack -Items: Integer[ ] +push(value: integer) Object-Oriented Methods • Recently developed in 1990s. • Essence: • Object-Oriented: Identify entity (object) that contains natural collection of both data and the process (function) that operates on them. • Good match for OO languages like C++, JAVA, SmallTalk, etc. • Example (UML Class Diagram): CPSC-4360-01, CPSC-5360-01, Lecture 1

  47. Object-Oriented Methods • Most operations in real-world only use a small fraction of the total data of the system, and most pieces of data will be accessed by a small number of operations. • So, there was a need to split the data repository and integrate pieces of data with the operations that directly manipulate those data = object-oriented approaches. • Example: scanners and printers are (in) separate (rooms), as they provide different operations. CPSC-4360-01, CPSC-5360-01, Lecture 1

  48. Structured and Object-Oriented Methods: Comparison • Compared with structured approaches, in the object-oriented approaches the operations are localized together with the data that they affect, instead of being part of a large and global structure. • Programs using object-oriented structures are easy to understand and maintain (incremental software development). • In the structured approach, each operation has the responsibility of choosing the necessary data from the central repository (i.e., global place where the data is stored). CPSC-4360-01, CPSC-5360-01, Lecture 1

  49. What’s in CPSC-4360 and CPSC-5360? • Subsequent lectures resemble a walkthrough of the software development process using Object-Oriented Method. Software Specification Software Development Software Validation Software Evolution • Domain Analysis • Requirements Gathering and Analysis • Requirements Specification • Requirements Validation • Feasibility Study • Architectural Design • Abstract Specification • Interface Design • Component Design • Data Structure Design • Algorithm Design • Component Testing • System Testing • Acceptance Testing • Maintenance • Redevelopment • Those in Bold Font will be covered by lectures and project. CPSC-4360-01, CPSC-5360-01, Lecture 1

  50. What’s NOT in CPSC-4360 and CPSC-5360? • Aspects of Project Management: • Scheduling • Risk Assessment • Quality Assessment • Documentation • Human Resource Management • Etc…. • Communication and Inter-Personal Skills: • Other than communicating with your team mate and tutor • Not formally covered. CPSC-4360-01, CPSC-5360-01, Lecture 1

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