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NVIDIA ® MAXIMUS™ FOR MANUFACTURING

NVIDIA ® MAXIMUS™ FOR MANUFACTURING. CREATE WITHOUT THE WAIT. The Vision: Reality-Based Design. Real-World Physics during Interactive Design. Real-World Materials during Interactive Design. Mechanical Dynamics Fluid Dynamics Structural Dynamics. Global Lighting Physical Properties

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NVIDIA ® MAXIMUS™ FOR MANUFACTURING

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  1. NVIDIA® MAXIMUS™ FOR MANUFACTURING CREATE WITHOUT THE WAIT

  2. The Vision: Reality-Based Design Real-World Physics during Interactive Design • Real-World Materialsduring Interactive Design • Mechanical Dynamics • Fluid Dynamics • Structural Dynamics • Global Lighting • Physical Properties • Photorealism & Light Simulation

  3. REAL-WORLD PHYSICS Reality-Based Design Today + REAL-WORLD MATERIALS REAL-TIME INTERACTIVITY

  4. Traditional Product Development Steps Design Design Review Surface Creation Component Engineering Assembly Engineering Digital Prototype DesignSignoff ManufacturePlanning Production ComponentSimulation EngineeringSimulation Rendering Test / PhotoPrototypes PrototypeConstruction Compute-Intensive Applications Migrated from Workstations to CPU Clusters Design Iterations with Separate Solutions and Groups are Time and Cost Adders

  5. Traditional Workstation Design or Simulate. Design or Render. Never Both. SystemCPU OpenGL / DX GPU =

  6. The New Workstationwith Maximus Technology SystemCPU Design GPU Simulate GPU Design AND Simulate. Design AND Render.

  7. Reinventing Workflow Simulate (CPU) Design Design Time = x Simulation Time = y Traditional Workstation Design Time = x Design + Simulate NVIDIA® MAXIMUS™ Workstation Simulation Time = 1/10 y

  8. Reinventing Workflow Simulate (CPU) Design Design Time = x Simulation Time = y Traditional Workstation Design Time = x Design Design2 Design3 Design4 + + + + Simulate Simulate2 Simulate3 Simulate4 NVIDIA® MAXIMUS™ Workstation Simulation Time = 1/10 y

  9. NVIDIA® MAXIMUS Visual Computing Parallel Computing • Intelligent GPU job allocation • A Single Unified Driver • Full ISV Application Certifications • A range of OEM Workstations NOVEMBER 14, 2011

  10. NVIDIA MAXIMUS Powered Rendering Downstream Use:Images & Movies Styling / Industrial Design Styling Class-ASurface Assembly Engineering Digital Prototype DesignSignoff ManufacturePlanning Production DesignReview Test / PhotoPrototypes PrototypeConstruction Design Engineering Rendering

  11. Typical Styling/Design Process Styling Development Steps with Offline Photorealistic Rendering (Slow) Styling Design 1a Render Design 1b Render Design 1c Render DesignReviews Review 1a Review 1b Review 1c Class-ASurface Design Surface • Design reviews wait for image and animation rendering • Short-notice executive reviews are a frequent challenge • Design-revision loops increase time and cost

  12. NVIDIA MAXIMUS Powered Design/Styling Styling Development Steps with Real-time Photorealistic Rendering Styling Design 1a Design 1b Design 1c DesignReviews Review 1a Review 1b Review 1c Class-ASurface Design Class-A Surface Creation • No separate rendering steps!

  13. Customer Success Story: Mercedes Benz Concept Car Design Challenge • Render hundreds of frames per animated sequence • Traditionally took 10 min/frame, people left idle, rendering had to be done at night • Compromises made as not all designs could be finished within a week Solution • NVIDIA Maximus with Quadro 6000 and Tesla C2075 running BunkSpeed, Maya, Alias, 3DSMax Impact • Each frame now rendered in less than 1 min • While rendering, work on next sequence continues, significantly increasing productivity • No more compromising

  14. Customer Success Story: CLEAT, Inc. Challenge • Rendering of 360 degree model movies took overnight to complete • Took 10 min to change wheel color • Separate systems used for viewing & data rendering (long wait times for data downloads and uploads) Solution • NVIDIA Maximus workstation with Tesla C2075 + Quadro 5000 running Autodesk 3ds Max with iray NVIDIA Maximus Impact • 360 degree rotating movies now produced in 30 min & ready for customer viewing • Rendering time decreased from 10 min to 30 seconds, improving workflow & design review process • Quicker time to higher quality results mean customers place more orders

  15. Customer Success Story: Fisker Challenge • Still frame rendering took 1-20 min • Animations took several hours, often overnight • Rendering monopolized system resources • Ideas were lost as designers could not act on them Solution • NVIDIA Maximus with Quadro 6000 and Tesla C2075 running Bunkspeed, CATIA, Alias Impact • Rendering time reduced by 5X • Design work continues simultaneously with rendering and more designs are acted upon

  16. NVIDIA MAXIMUS Powered Simulation Core Engineering Styling Class-ASurface Assembly Engineering Digital Prototype DesignSignoff ManufacturePlanning Production DesignReview Design Engineering EngineeringSimulation ComponentSimulation

  17. Double the Local Simulation Performance CPU vs CPU + GPU: More than 2x the Simulation Perf. 2x the Design Candidates. Faster Interactive Design Perf. CPU + GPU Design 1a Design 2a Design 1b Design 2b Design 1c Simulate 1a Simulate 2a Simulate 1b Simulate 2b 12 Cores 6 Cores + Quadro GPU Design 1a Design 2a Design 1b Design 2b Design 1c Design 2c Design 3a Design 4a Design 3b Design 4b Design Engineering Design Engineering ComponentSimulation ComponentSimulation Simulate 1a Simulate 2a Simulate 1b Simulate 2b Simulate 1c Simulate 2c Simulate 3a Simulate 4a Simulate 3b 6 Cores + Tesla GPU

  18. Customer Success Story: Astrobotic Challenge • Computationally intensive engineering left workstations as dead zones & engineers idle • Analysis for each “what if” scenario took 30 min • File sizes had to be restricted Solution • NVIDIA Maximus with Quadro 6000 and Tesla C2075 SolidWorks, ANSYS, Matlab Impact • “What if” scenarios reduced to 15 min • Test models more thoroughly due to increased file size capability • Additional projects & possibilities can now be explored while computations are running

  19. Typical Small & Medium Businesses In-house Design and Engineering. Outsourced Simulation. I-Design Design 1a Render Review 1a Design 1b Render Review 1b Design 1c Render Review 1c DesignReviews Delay Simulate 1a Delay Simulate 1b Delay Simulate 1c ComponentSimulation Outsourcedprototype Outsourced • Design reviews wait for image and animation rendering • Simulation has to be outsourced to keep workstations available

  20. Typical Small & Medium Businesses Local Simulation Removes Delay. Adds Confidence for No Prototype! I-Design Design 1a Review 1a Design 1b Review 1b Design 1c Review 1c DesignReviews Simulate 1a Simulate 1b Simulate 1c Manufacturing Straight to Production ComponentSimulation Everything done in-house without losing productivity. Often no prototypes required!

  21. Customer Success Story: Liquid Robotics Challenge • Computational simulation needed to increase number of design options • Reduce number of physical prototypes • Simulations had to be run at night or outsourced Solution • NVIDIA Maximus with Quadro 6000 and Tesla C2075 running SolidWorks, ANSYS, Matlab Impact • Work continues on same systems while simulations are running • 4x increase in mechanical design options available for review • Higher quality final design reached before physical prototype

  22. Entry to CAE on GPU Price-Performance Max Performance • Single CPU • 32 GB RAM* • One NVIDIA® Quadro® 2000 GPU • One NVIDIA® Tesla® C2075 GPU • Dual CPUs • 32 – 48 GB RAM* • One NVIDIA® Quadro® 4000 GPU • One NVIDIA® Tesla® C2075 GPU • Dual CPUs • 48 GB RAM (or more)* • One NVIDIA® Quadro® 6000 GPU • One NVIDIA® Tesla® C2075 GPU * Memory requirements dictated by problem size to minimize disk I/O.

  23. Benefits Summary GPU Horsepower 10X CPU Horsepower Efficient Multi-Tasking • Higher Performance • ISV Certified • Tesla & Quadro board • certifications • Global OEM system • certifications • All leading CAD & CAE ISVs • Up to 4x faster simulation • Up to 9x faster rendering • 100% interactive designperformance while renderingor simulating • Design AND Simulate • Design AND Render • Seamless Experience

  24. How to Get Started Talk to your workstation provider today about a trial NVIDIA MAXIMUSpowered workstation Visit www.nvidia.com/maximus for more info Email us at maximus@nvidia.com

  25. Backup Benchmark Slides

  26. Rendering Performance: NVIDIA iRayPowered by NVIDIA Maximus Technology • CATIA V6 LiveRendering • Autodesk 3ds Max ActiveShade • Bunkspeed Shot & Move • Enabled by NVIDIA iRay • Accelerated by Maximus • Physically Correct Rendering • Easy to use!

  27. Rendering Performance: NVIDIA iRayPowered by NVIDIA Maximus Technology • CATIA V6 LiveRendering • Autodesk 3ds Max ActiveShade • Bunkspeed Shot & Move • Enabled by NVIDIA iRay • Accelerated by Maximus • Physically Correct Rendering • Easy to use!

  28. Superior Performance NVIDIA®Quadro® 5000 GPU QuadroFX 4800 QuadroFX 4600 3.5x Quadro 4000 QuadroFX 3800 3.3x QuadroFX 3700 Quadro 2000 QuadroFX 1800 QuadroFX 1700 3.2x Results obtained by running industry accepted standard graphics benchmark tests (SPECViewperf® 11) for SolidWorks, comparing Quadro 4000 or 2000 to Quadro FX 1700.  The comparison is based on standard industry workstations representative of when each particular graphics product was launched. n: Resolution of 1900 x 1200, Windows Win 7, 64 Bit, System 1P XEON 3.3GHz, 6GB Memory. n-2: Resolution of 1900 x 1200, WinXP x64, 1x 3GHz Core2 Quad (QX9650) 4GB.

  29. ANSYS and SIMULIA/AbaqusMore than Twice the Design Candidates. Up to 4.2x Faster. Up to 4.2x Faster with NVIDIA GPU Up to 3.5x Faster with NVIDIA Tesla GPU 4 CPU Cores 2 CPU Cores 4 CPU Cores +Tesla C2075 8 CPU Cores 2 CPU Cores 8 CPU Cores +Tesla C2075 Benchmark: V13sp-5 Model- Turbine Geometry2.1M DOF, Static Nonlinear, Direct Sparse CPU: 2 x Westmere Xeon 5670 at 2.93 GHz Benchmark: s4b Model- Engine Geometry, 5M DOFStatic nonlinear, Direct Sparse CPU: Westmere Xeon 5680 at 3.33 GHz

  30. NVIDIA MAXIMUS: No Loss in SolidWorks Performance… 0% Loss 25% - 53% Loss

  31. …AND With Faster ANSYS Performance… 1.5x Faster 1.9x Faster 24% Loss Benchmark: V13sp5 Model- Turbine Geometry,2.1M DOF, Static nonlinear, Direct Sparse

  32. …AND For Less Money!

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