1 / 14

Virtual Reality Environment in C3I Systems Jan Hodick y, Petr Franti s

Virtual Reality Environment in C3I Systems Jan Hodick y, Petr Franti s Communication and Information Systems Departement University of Defense, Brno Czech Republic email: petr.frantis@unob.cz, jan.hodicky@unob.cz. AGENDA. Current state of presentation layer of C3I systems

geoff
Download Presentation

Virtual Reality Environment in C3I Systems Jan Hodick y, Petr Franti s

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Virtual Reality Environment in C3I Systems Jan Hodicky, Petr Frantis Communication and Information Systems Departement University of Defense, Brno Czech Republic email: petr.frantis@unob.cz, jan.hodicky@unob.cz

  2. AGENDA • Current state of presentation layer of C3I systems • Czech C3I system • Questionnaire • VR operator station • Architecture overview • Visualization • Conclusion

  3. CURRENT STATE OF PRESENTATION LAYER OF C3I • FBCB2 (USA) • CG2 - C3D • RT - area of interest

  4. CZECH C3I SYSTEM • First design Ground Forces Tactical Command and Control System (GFTCCS) in 1996 • Presentation layer - desktop application • Limitations: • Speed of interaction operator-system • Display resolution • 2D visualization • Defense research project (2007-2008): VR devices in modernized conception of implementation of GFTCCSin the Czech Army Forces • New presentation layer with VR devices – 3D

  5. QUESTIONNAIRE • Newpresentation layer - only supporting tool of the current GFTCCS • 3D solution with implemented VR devices is a key factor to increase situational awareness • The implementation of VR devices should be executed as a step-by-step process • Details must not endanger lucidity

  6. VR OPERATOR STATION • Head Mounted Display (HMD) • 6DOF tracking devices • Data gloves

  7. ARCHITECTURE OVERVIEW • New 3D presentation layer • VR devices used for user interaction • 3D terrain database generation on demand • Uses digital terrain data sources of GFTCCS • 3D representation of tactical symbols • Service Oriented Architecture

  8. Input Layer APP6a data GFTCCS VR Presentation Layer Core Terrain database generator HW VR Input Layer Digital map resources HW VR ARCHITECTURE OVERVIEW

  9. VISUALIZATION • 3D Terrain visualization including topographic objects and features • - Standard Army of the Czech Republic available (shared with the GFTCCS) • - digital elevation model • - digital vector map • - digital satellite or aero images • - digital topographic maps • WGS-84 coordinate system • Fast terrain and objects generation time

  10. VISUALIZATION Topographic features and object reconstruction • Utilize low-resolution satellite images • Adds details and emphasizes important topographic features and objects • Combines vector and raster data • Matches the original by its dimensions and shapes • Uses pre-defined sets of textures

  11. VISUALIZATION

  12. VISUALIZATION Military tactical symbol visualization • Represented as 3D objects • Tactical symbols mapped on semi-transparent square block • Tactical lines floating in 3D space • Compatible with APP6a standard

  13. CONCLUSION • New presentation layer of GFTCCS • 3D visualization • Immersion • Utilization of VR devices for user input • Versatility • Issues • Quality of digital terrain data • Unit symbol placement

  14. QUESTIONS

More Related