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Knowledge Management: A Practitioner Approach. Science Education. How much do you know? P.3. e-learning, Authorware Flash Photoshop Inspiration SQL Redhat. Basic Curriculum Design. Objectives nature of Activities Sequence of activities Evaluation (Taylor, 1949).
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Knowledge Management: A Practitioner Approach Science Education
How much do you know? P.3 • e-learning, • Authorware • Flash • Photoshop • Inspiration • SQL • Redhat
Basic Curriculum Design • Objectives • nature of Activities • Sequence of activities • Evaluation (Taylor, 1949)
Purpose of e-learning If targeted on teaching or learning • then turn down my page 3.
Role? • Facilitator? ……still abstract…. • What you are facilitating? • And to what extent? • Thinking? Learning?
Question (It is about your management of teaching) • Given that students’ ability are in average ability, and are willing to learn: Q1. Can students learn in organized and orderly way in the absence of teachers? • Given that there is intensive work in the curriculum change/adaption/reform? Q2. What should be put in the highest working priority?
Knowledge Management in IT for Science Learning • In classroom, IT helps us to arrange different “nature of activities” and makes lessons more conducive. (old-paced, if total efforts is put there) • Can teachers work beyond?
Purpose: Self-regulated learning/self-reliance • Where is the bottom neck? • Knowledge Management • Need to have a better Sequence of activities • Learn beyond texts and open environment
Delimitation, profession, goals • One guiding word for school managers/leader • “捨得”is a precursor of IT Education. • Being a curriculum leader instead of instructor
Thank you & Enjoy