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Internet Gambling The State of a Developing Industry. Sebastian Sinclair Christiansen Capital Advisors http://www.cca-i.com. The Internet. The fastest growing medium in history Testing national sovereignty Re-configuring businesses and industries the world over. E-gambling Industry Outline.
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Internet GamblingThe State of a Developing Industry Sebastian Sinclair Christiansen Capital Advisors http://www.cca-i.com
The Internet • The fastest growing medium in history • Testing national sovereignty • Re-configuring businesses and industries the world over
E-gambling Industry Outline • A growth industry • Brings the commerce back into E-commerce • Some crowded markets • Some good markets • Many undiscovered opportunities
Estimated Actual Internet Gambling Expenditures 1999-2003(in millions U.S.D.) $7,000.0 $6,346.3 $6,000.0 $4,546.6 $5,000.0 $4,000.0 $3,119.0 $3,000.0 $2,207.5 $2,000.0 $1,167.0 $1,000.0 $- 1999 2000 2001 2002 2003
Lingual OpportunitiesA Differential Analysis Sources: CCA, Global Reach River City Group
The Growth Markets Source: Morgan Stanley Dean Witter
All other Lotteries 5% 10% Casino Games 40% Sports Betting 45% Internet Gambling – 2000Total Consumer Expenditures $2.2 Billion (U.S.D.)
E-gambling Sites by Type Source: River City Group
Investment Opportunities • Capitalizing on inaccurate valuations • Untapped markets • New technologies • Different and new games • New business models
Regulation: how do you? • Regulate a global, unstoppable business • Translate existing ‘real world’ regulation to the Internet via an architecture of software and services • Prevent the proliferation of problem gambling, when it becomes so available to so many
A Flawed Solution: prohibition • Does not prevent people, including problem gamblers, children, and others from gambling on-line • Puts the operator beyond the reach of regulators and therefore deprives players of help and necessary consumer protection
Can E-gambling be Regulated? • Preventing the proliferation of problem gamblers • Making sure that gamblers are located in a “legal” jurisdiction • Age verification
Wrong Question: how much do you want to regulate E-gaming? • Gambling, for operators and consumers is a privilege, not an entitlement • Law needs to strike balance between EFFECTIVE regulation, and privacy
An Example: problem gambling • Responsible Gaming Solutions, LLC. • With the assistance of problem gambling experts designed algorithms that detect problematic betting patterns • Patent pending technology that utilizes pattern recognition to detect potential problem gambling behaviors • Flags and reports any suspicious activity to relevant individuals
Another Example: geographic location • California-based Virtgame.com’s, eBorder technology • Utilizing a proprietary dialer, eBorder control allows a controlled transaction over a "state wide web” • Approved by the Nevada Gaming Control Board • Other solutions: a combination of proprietary dialers and IP header addressing
E-Gambling • A rapidly developing, changing, and broadening market • Prohibitions and Moratoriums aren’t all they’re cracked up to be • Regulation of e-gaming is not only possible, existing and in-development technologies can create the most highly regulated gambling market in the world. • The brands are coming
It Ain’t Just the Internet • Gaming products in new media, including wireless and ITV • Large media players are entering the business • Integration of gaming and Interactive entertainment
A Killer App: ITV and sports betting • BSkyB's reported in May 2001 income from interactive services of £60m for the last nine-months period. Of this, an astonishing £55m came from betting • Interactive television can, and is, widening the audience for sports betting • Rupert Murdoch has suggested gambling could deliver revenues of £700m for Sky by 2005. I call that conservative
The Future • E-gambling becomes mainstream in many major markets • The brands consolidate the industry • E-gambling fulfills the promise of its bright future—the questions is whose?