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Energy Parity Games. Laurent Doyen LSV, ENS Cachan & CNRS Krishnendu Chatterjee IST Austria ICALP’10 & GT-Jeux’10. Games for system design. input. output. Spec: φ ( input,output ). System. Verification: check if a given system is correct reduces to graph searching.
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Energy Parity Games Laurent Doyen LSV, ENS Cachan & CNRS Krishnendu ChatterjeeIST Austria ICALP’10 & GT-Jeux’10
Games for system design input output Spec: φ(input,output) System • Verification: check if a given system is correct • reduces to graph searching
Games for system design ? input output Spec: φ(input,output) • Verification: check if a given system is correct • reduces to graph searching • Synthesis : construct a correct system • reduces to game solving – finding a winning strategy
Games for system design ? input output Spec: φ(input,output) • Verification: check if a given system is correct • reduces to graph searching • Synthesis : construct a correct system • reduces to game solving – finding a winning strategy • … in a game played on a graph: • - two players: System vs. Environment • - turn-based, infinite number of rounds • - winning condition given by the spec
Two-player games Player 1 (good guy) Player 2 (bad guy) • Turn-based • Infinite
Two-player games Player 1 (good guy) Player 2 (bad guy) • Turn-based • Infinite Play:
Two-player games Player 1 (good guy) Player 2 (bad guy) • Turn-based • Infinite Play:
Two-player games Player 1 (good guy) Player 2 (bad guy) • Turn-based • Infinite Play:
Two-player games Player 1 (good guy) Player 2 (bad guy) • Turn-based • Infinite Play:
Two-player games Player 1 (good guy) Player 2 (bad guy) • Turn-based • Infinite Play:
Two-player games Player 1 (good guy) Player 2 (bad guy) • Turn-based • Infinite Play:
Two-player games Player 1 (good guy) Player 2 (bad guy) • Turn-based • Infinite Play:
Two-player games Player 1 (good guy) Player 2 (bad guy) • Turn-based • Infinite Play:
Two-player games Player 1 (good guy) Player 2 (bad guy) • Turn-based • Infinite Play:
Two-player games Player 1 (good guy) Player 2 (bad guy) • Turn-based • Infinite Play:
Two-player games Player 1 (good guy) Player 2 (bad guy) • Turn-based • Infinite Strategies = recipe to extend the play prefix Player 1: outcome of two strategies is a play Player 2:
Two-player games Player 1 (good guy) Player 2 (bad guy) • Turn-based • Infinite • Winning condition ? Strategies = recipe to extend the play prefix Player 1: outcome of two strategies is a play Player 2:
Two-player games on graphs Who wins ? Qualitative Parity games ω-regular specifications (reactivity, liveness,…)
Two-player games on graphs Who wins ? Qualitative Quantitative Parity games Energy games ω-regular specifications (reactivity, liveness,…) Mean-payoff games Resource-constrainedspecifications
Energy games Energy game: Positive and negative weights(encoded in binary)
Energy games Energy game: Positive and negative weights (encoded in binary) Play: 3 3 4 4 -1 … Energy level: 3, 3, 4, 4, -1,…(sum of weights)
Energy games Energy game: Positive and negative weights (encoded in binary) Play: 3 3 4 4 -1 … 3 Energy level: 3, 3, 4, 4, -1,… Initial credit A play is winning if the energy level is always nonnegative. “Never exhaust the resource (memory, battery, …)”(equivalent to a game on a one-counter automaton)
Energy games Initial credit problem: Decide if there exist an initial credit c0 and a strategy of player 1 to maintain the energy level always nonnegative. Player 1 (good guy)
Energy games Initial credit problem: Decide if there exist an initial credit c0 and a strategy of player 1 to maintain the energy level always nonnegative. For energy games, memoryless strategies suffice. Player 1 (good guy)
Energy games A memoryless strategy is winning if all cycles are nonnegative when is fixed. Initial credit problem: Decide if there exist an initial credit c0 and a strategy of player 1 to maintain the energy level always nonnegative.
Energy games A memoryless strategy is winning if all cycles are nonnegative when is fixed. Initial credit problem: Decide if there exist an initial credit c0 and a strategy of player 1 to maintain the energy level always nonnegative. See [CdAHS03, BFLMS08]
Energy games A memoryless strategy is winning if all cycles are nonnegative when is fixed. Initial credit problem: Decide if there exist an initial credit c0 and a strategy of player 1 to maintain the energy level always nonnegative. See [CdAHS03, BFLMS08]
Energy games A memoryless strategy is winning if all cycles are nonnegative when is fixed. c0=0 c0=15 Initial credit problem: Decide if there exist an initial credit c0 and a strategy of player 1 to maintain the energy level always nonnegative. c0=0 c0=0 c0=10 c0=0 Minimum initial credit can be computed in c0=5
Mean-payoff games Mean-payoff value of a play = limit-average of the visited weights Optimal mean-payoff value can be achieved with a memoryless strategy. Decision problem: Decide if there exists a strategy for player 1 to ensure mean-payoff value ≥ 0.
Mean-payoff games Mean-payoff value of a play = limit-average of the visited weights Optimal mean-payoff value can be achieved with a memoryless strategy. Decision problem: Decide if there exists a strategy for player 1 to ensure mean-payoff value ≥ 0.
Mean-payoff games Memoryless strategy σ ensures nonnegative mean-payoff value iff all cycles are nonnegative in Gσ iff memoryless strategy σ is winning in energy game Mean-payoff games with threshold 0 are equivalent to energy games. [BFLMS08]
Parity games Parity game: integer priority on states
Parity games Parity game: integer priority on states Play: 5, 5, 5, 1, 0, 2, 4, 5, 5, 3… A play is winning if the least priority visited infinitely often is even. “Canonical representation of ω-regular specifications ” (e.g. all requests are eventually granted – G[r -> Fg])
Parity games Decision problem: Decide if there exists a winning strategy of player 1 for parity condition. Player 1 (good guy)
Parity games Decision problem: Decide if there exists a winning strategy of player 1 for parity condition. For parity games, memoryless strategies suffice. Player 1 (good guy)
Parity games A memoryless strategy is winning if all cycles are even when is fixed. Decision problem: Decide if there exists a winning strategy of player 1 for parity condition.
Parity games A memoryless strategy is winning if all cycles are even when is fixed. Decision problem: Decide if there exists a winning strategy of player 1 for parity condition. See [EJ91]
Summary Energy games - “never exhaust the resource” Parity game – “always eventually do something useful”
Two-player games on graphs Qualitative Quantitative Parity games Energy games ω-regular specifications (reactivity, liveness,…) Mean-payoff games Mixed qualitative-quantitative Energy parity games (Mean-payoff parity games have been studied in Lics’05)
Energy parity games “never exhaust the resource”Energy parity games: and “always eventually do something useful” Decision problem: Decide the existence of a finite initial credit sufficient to win.
Energy parity games “never exhaust the resource”Energy parity games: and “always eventually do something useful”
Summary Energy games - “never exhaust the resource” Parity game – “always eventually do something useful”
Energy parity games “never exhaust the resource”Energy parity games: and “always eventually do something useful” Decision problem: Decide the existence of a finite initial credit sufficient to win. Energy games – a story of cycles Parity games – a story of cycles Energy parity games - ?
A story of cycles A one-player energy Büchi game
A story of cycles A good cycle ? good for parity good for energy
A story of cycles Winning strategy: 1. reach and repeat positive cycle to increase energy; 2. visit priority 0; 3. goto 1;