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Create visually realistic virtual systems with an emphasis on real-time shading and textured surfaces using Direct3D graphics functions. Utilize graphics primitives such as points, lines, triangles, and textured triangles to construct complex surfaces. Implement moving coordinate systems and various rotations using matrices and Euler angles.
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3D Graphics Need to make visually realistic virtual systems Emphasis on real-time graphics: This includes shading and textured surfaces We will use Direct3D (DirectX) graphics functions Main D3D graphics primitives are: Lists of points, lines, triangles,and textured triangles Complex surfaces can be constructed by combining primitive objects
Y X Z Moving Co-ordinate Systems y x z
Z-Axis Rotation Y X Z
X-Axis Rotation Y-Axis Rotation
Euler Angle Rotation Matrices where: note for any rotation matrix: There are several different Euler angle systems This one is popular for aircraft