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Experimental design . O bservation. Observation – A process that helps gain information. Sight, smell, touch, taste, hearing Example related to the game- T here are 6 total pieces used in the game. Three are one pattern, three are a different pattern. Example unrelated to the game-
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Observation • Observation – A process that helps gain information. Sight, smell, touch, taste, hearing • Example related to the game- • There are 6 total pieces used in the game. Three are one pattern, three are a different pattern. • Example unrelated to the game- • I came home from school, my house smelled good.
Inference • Inference- Being able to make a conclusion based on evidence. An educated guess based on what is observed. An assumption. • Example related to the game- • Since the pattern of G’s pieces match the side pattern, that is where G starts. • Example unrelated to the game- • House smells good; mom is cooking.
Hypothesis • Hypothesis- A proposed explanation for an observation. An idea that is testable. • Example related to the game- • If P moves all pieces off of the board before G, then player P wins. • Example unrelated to the game- • If it smells good in the house, then my mom must be cooking.
Conclusion • What you came down to when relating back to hypothesis. You make a conclusion after observing your data. 2 outcomes! • Hypothesis was true • Hypothesis was false • Example related to the game- • My hypothesis was correct, the first player to move all pieces off the board wins the game. • Example unrelated to the game- • My hypothesis was incorrect, my mom is not home so she can’t be cooking. (revise hypothesis) maybe smell is coming from neighbor’s house.
Theory • Set of related hypotheses are confirmed to be true and are related to as facts. Theories can explain a great amount of data in the natural world. • Highly tested • “just a theory”
Exit slip • What is the difference between a conclusion and theory? • In a single sentence, state your game findings using 4 vocabulary words.