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Explore the pros and cons of e-learning, from its portability and engagement to the pitfalls of redundancy and VR. Dive into studies on multimedia learning and virtual reality's impact on spatial anatomy understanding. Understand the intricacies of active versus passive learning methods and the role of teacher transformation in knowledge dissemination. Delve into the complexities of instructional design and the implications of haptics on learning outcomes. Uncover the potential and limitations of e-learning in a world seeking effective educational strategies.
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If E-learning is so good, why can’t we prove it? Geoff Norman, PhD
Advantages of e-learning • Portable • Accessible any time • Active learning • Individualized • Engaging • Motivational AND • Sophisticated (e.g. VR, animation)
Effect of Learning Technology (Internet Learning) in Health Sciences (Cook et al, JAMA 2008; 300: 1181-1196) 2190 studies 214 appropriate 130 No Intervention 76 Non-Internet Control Control
Alternative Intervention p=.04 ns ns ns
Which would you rather do? • Go to the symphony • Go to World Cup game • Attend F1 GP race • Watch “Chicago” on stage • Attend my lecture • Listen to it on iPod • Watch it on TV • Watch it on TV • Watch “Chicago” movie • Watch it on YouTube
Why isn’t it a lot better? • “E-learning” is too broad and non-specific • Good and bad practices • Some advantages of conventional teaching are lost • “just in time”“just when needed” • Some of the technological advantages may be disadvantages • Mayer multimedia • Visual reality
Advantages of real teaching “Teaching as the transformation of knowledge” L.Shulman The role of the teacher is to transform knowledge as provided in the resources to a form useful to students
Disadvantages of E-learning • Mayer and Multimedia learning • The case of VR
Mayer Studies of Instructional design • Most things we do in e-learning presentations detract from learning
The Redundancy Principle Presenting words in both text and audio narration can hurt learning
Animation vs. Static Mayer, Hegarty Mayer & Campbell, 2005
Background • Virtual reality offers opportunity to present 3-D images in multiple orientations • Promise to improve learning of spatial anatomy
Experiment 1 • Learning spatial anatomy (wrist bones) ‘Key views’ (paper equivalent) vs Multiple views (virtual reality?) • Experimental control over learning time, computer exposure, etc.
Study 1 – KV vs. MV • First year students ( n = 87) • Two groups • –Multiple View 36 orientations • 36 orientations 0 / 180 deg. +/- 10 deg.) • Key Views • 2 Orientations • 3 learn / test cycles • Three learn / test cycles
Conclusions • No significant gain from multiple views
Concerns • Is this lack of superiority for multiple views a consequence of the particular task • Wrist is essentially a plane of bones • Third dimension is of no consequence • Need a more three-dimensional object • The BRAIN!!!
Study 2 Purpose How do learner and instruction characteristics influence spatial learning of brain anatomy? Design 120 subjects, randomized single blind study Setting 40 minutes on computer workstations Subject Characteristics Spatial ability, gender, handedness, computer use, programme of study, previous neuroanatomy exposure Instruction Characteristic Brain surface anatomy model in 4 views, KV) or 30° increments (24 views, MV) Active (subject-directed) or passive (timed) instruction (AKV, PKV, AMV, PMV)
Intervention • Learning phase is 12 minutes total for all 4 groups • 27 different anatomical structures labelled • Passive • Key Views (PKV) • 2 minutes for each of the four key views first pass, followed by 60 seconds each second pass • Multiple Views (PMV) • 30 seconds for each of the 24 views • Active • For AKV and AMV learner determines length of time on each image
Outcome • Measure of brain surface anatomy knowledge • Post-test • 30 created MCQs • Half of the questions using key views, half from rotated views
What about “real life”? • Compare VR to KV to a plastic model
Study 3 • “Real” Virtual Reality vs. • Two views Vs. • Real Reality (plastic pelvis)
3 groups n = 20 undergrad • 20 nominal questions • Test on real skeletal pelvis
Is it because they can touch it (haptics)? The “lazy susan” study
Is it because they’re tested in 3-D? • Would the data reverse if they were tested on computer? “transfer appropriate processing”
Conclusions • E-learning has advantages and disadvantages • May be more cost-effective • May not be a panacea