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Sutherland’s 1965 Vision

Sutherland’s 1965 Vision. Display as a window into a virtual world Improve image generation until the picture looks real Computer maintains world model in real time User directly manipulates virtual objects Manipulated objects move realistically

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Sutherland’s 1965 Vision

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  1. Sutherland’s 1965 Vision • Display as a window into a virtual world • Improve image generation until the picture looks real • Computer maintains world model in real time • User directly manipulates virtual objects • Manipulated objects move realistically • Immersion in virtual world via head-mounted display • Virtual world also sounds real, feels real

  2. 4 Technologies Are Crucial for VR • Visual (and aural and haptic) displays that immerse the user in the virtual world and that block out contradictory sensory impressions from the real world • Graphics rendering system that generates, at 20 to 30 frames per second, the ever-changing images • Tracking system that continually reports the position and orientation of the user’s head and limbs; and • Database construction and maintenance system for building and maintaining detailed and realistic models of the virtual world.

  3. PiSight

  4. PCIe connector 4 X nVidia cards 8 total channels QuadroPlex

  5. Markerless MOCAP • MOVA

  6. Photo Tourism Noah Snavely, Steven M. Seitz, Richard Szeliski, "Photo tourism: Exploring photo collections in 3D," ACM Transactions on Graphics (SIGGRAPH Proceedings), 25(3), 2006, 835-846.

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