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This guide provides an in-depth review of important data structures like arrays, linked lists, and binary search trees. Learn how to measure the merits of a data structure and understand the time complexity of common operations. Discover the implementation details of a Binary Search Tree, including algorithms for finding, removing, and summary of operations. Explore the concept of Heaps and how to implement Priority Queues efficiently. Gain insights into building and maintaining Heaps for optimal performance.
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Outline • Review of some data structures • Array • Linked List • Sorted Array • New stuff • 3 of the most important data structures in OI (and your own programming) • Binary Search Tree • Heap (Priority Queue) • Hash Table
Review • How to measure the merits of a data structure? • Time complexity of common operations • Function Find(T : DataType) : Element • Function Find_Min() : Element • Procedure Add(T : DataType) • Procedure Remove(E : Element) • Procedure Remove_Min()
Review - Array • Here Element is simply the integer index of the array cell • Find(T) • Must scan the whole array, O(N) • Find_Min() • Also need to scan the whole array, O(N) • Add(T) • Simply add it to the end of the array, O(1) • Remove(E) • Deleting an element creates a hole • Copy the last element to fill the hole, O(1) • Remove_Min() • Need to Find_Min() then Remove(), O(N)
Review - Linked List • Element is a pointer to the object • Find(T) • Scan the whole list, O(N) • Find_Min() • Scan the whole list, O(N) • Add(T) • Just add it to a convenient position (e.g. head), O(1) • Remove(E) • With suitable implementation, O(1) • Remove_Min() • Need to Find_Min() then Remove(), O(N)
Review - Sorted Array • Like array, Element is the integer index of the cell • Find(T) • We can use binary search, O(logN) • Find_Min() • The first element must be the minimum, O(1) • Add(T) • First we need to find the correct place, O(logN) • Then we need to shift the array by 1 cell, O(N) • Remove(E) • Deleting an element creates a hole • Need to shift the of array by 1 cell, O(N) • Remove_Min() • Can be O(1) or O(N) depending on choice of implementation
Review - Summary • If we are going to perform a lot of these operations (e.g. N=100000), none of these is fast enough!
What is a Binary Search Tree? • Use a binary tree to store the data • Maintain this property • Left Subtree < Node < Right Subtree
Binary Search Tree - Implementation • Definition of a Node: Node = Record Left, Right : ^Node; Value : Integer; End; • To search for a value (pseudocode) Node Find(Node N, Value V) :- If (N.Value = V) Return N; Else If (V < N.Value) and (V.Left != NULL) Return Find(N.Left); Else If (V > N.Value) and (V.Right != NULL) Return Find(N.Right); Else Return NULL; // not found
Binary Search Tree - Remove • Case I : Removing a leaf node • Easy • Case II : Removing a node with a single child • Replace the removed node with its child • Case III : Removing a node with 2 children • Replace the removed node with the minimum element in the right subtree (or maximum element in the left subtree) • This may create a hole again • Apply Case I or II • Sometimes you can avoid this by using “Lazy Deletion” • Mark a node as removed instead of actually removing it • Less coding, performance hit not big if you are not doing this frequently (may even save time)
Binary Search Tree - Summary • Add() is similar to Find() • Find_Min() • Just walk to the left, easy • Remove_Min() • Equivalent to Find_Min() then Remove() • Summary • Find() : O(logN) • Find_Min() : O(logN) • Remove_Min() : O(logN) • Add() : O(logN) • Remove() : O(logN) • The BST is “supposed” to behave like that
Binary Search Tree - Problems • In reality… • All these operations are O(logN) only if the tree is balanced • Inserting a sorted sequence degenerates into a linked list • The real upper bounds • Find() : O(N) • Find_Min() : O(N) • Remove_Min() : O(N) • Add() : O(N) • Remove() : O(N) • Solution • AVL Tree, Red Black Tree • Use “rotations” to maintain balance • Both are difficult to implement, rarely used
What is a Heap? • A (usually) complete binary tree for Priority Queue • Enqueue = Add • Dequeue = Find_Min and Remove_Min • Heap Property • Every node’s value is greater than those of its decendants
Heap - Implementation • Usually we use an array to simulate a heap • Assume nodes are indexed 1, 2, 3, ... • Parent = [Node / 2] • Left Child = Node*2 • Right Child = Node*2 + 1
Heap - Add • Append the new element at the end • Shift it up until the heap property is restored • Why always works?
Heap - Remove_Min • Replace the root with the last element • Shift it down until the heap property is restored • Again, why it always works?
Heap - Build_Heap • There is a special operation called Build_Heap • Transform an ordinary into a heap without using extra memory • The Remove_Min operation has two steps • Replace the root with a leaf node • Restore the heap structure by shifting the node down • This is called “Heapify” • If we apply the Heapify step to ALL internal nodes, bottom to up, we get a heap
Heap - Summary • Find() is usually not supported by a heap • You may scan the whole tree / array if you really want • Remove() is equivalent to applying Remove_Min() on a subtree • Remember that any subtree of a heap is also a heap • Summary • Find() : O(N) // We usually don’t use Heap for this • Find_Min() : O(1) • Remove_Min() : O(logN) • Add() : O(logN) • Remove() : O(logN)
What is a Hash Table? • Question • We have a Mark Six result (6 integers in the range 1..49) • We want to check if our bet matches it • What is the most efficient way? • Answer • Use a boolean array with 49 cells • Checking a number is O(1) • Problem • What if the range of number is very large? • What if we need to store strings? • Solution • Use a “Hash Function” to compress the range of values
Hash Table • Suppose we need to store values between 0 and 99, but only have an array with 10 cells • We can map the values [0,99] to [0,9] by taking modulo 10. The result is the “Hash Value” • Adding, finding and removing an element are O(1) • It is even possible to map the strings to integers, e.g. “ATE” to (1*26*26+20*26+5) mod 10
Hash Table - Collision • But this approach has an inherent problem • What happens if two data has the same hash value? • Two major methods to deal with this • Chaining (Also called Open Hashing) • Open Addressing (Also called Closed Hashing)
Hash Table - Chaining • Keep a link list at each hash table cell • On average, Add / Find / Remove is O(1+a) • a = Load Factor = # of stored elements / # of cells • If hash function is “random” enough, usually can get the average case
Hash Table - Open Addressing • If you don’t want to implement a linked list… • An alternative is to skip a cell if it is occupied • The following diagram illustrates “Linear Probing”
Hash Table - Open Addressing • Find() must continue until a blank cell is reached • Remove() must use Lazy Deletion, otherwise further operations may fail
Hash Table - Summary • Find_Min() and Remove_Min() are usually not supported in a Hash Table • You may scan the whole tree / array if you really want • For Chaining • Find() : O(1+a) • Add() : O(1+a) • Remove() : O(1+a) • For Open Adressing • Find() : O(1 / 1-a) • Add() : O(1 / 1-a) • Remove() : O(ln(1/1-a)/a + 1/a) • Both are close to O(1) if a is kept small (< 50%)
Miscellaneous Stuff • Judge problems • 1020 – Left Join • 1021 – Inner Join • 1019 – Addition II • Past contest problems • NOI2004 Day 1 – Cashier • Any more? • Good place to find related information - Wikipedia • http://en.wikipedia.org/wiki/Binary_search_tree • http://en.wikipedia.org/wiki/Binary_heap • http://en.wikipedia.org/wiki/Hash_table