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A Platform Structure for Behavioral Models. By Dr. E. L. Perry Northrop Grumman. Methodology for Analysis. Use Values, beliefs, worldview Operational history Perceptions, motivations Current capabilities Situational factors Decision processes
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A Platform Structure for Behavioral Models By Dr. E. L. Perry Northrop Grumman
Methodology for Analysis • Use • Values, beliefs, worldview • Operational history • Perceptions, motivations • Current capabilities • Situational factors • Decision processes • To infer probable intent and likely behavior
Methodology (2) • Use • Probable intent and likely behavior • Vulnerabilities • Susceptibilities • Accessibility • To create • Recommendations for decision maker
The Problem • Can we build a computer model from the analyst’s methodology? • Capture the input • Use it to predict and model the range of responses expected from this adversary • Use the model in war games
Motivation – Cultural Dimensions • Website for Geert Hofstede. http://www.geert-hofstede.com/ • Website for Fons Trompenaars and Charles Hampton-Turner. http://changingminds.org/explanations/culture/trompenaars_culture.htm
Inputs from the Analyst • Each input is a statistical normal distribution • Range for mean is -100 to 100 • Example: For the value of “life” input, a value of 100 would indicate a high value for human life, a value of 0 would indicate a neutral value for human life while a value of -100 would indicate a complete disregard for human life. • Uncertainty is 0 to 50 representing the 3-sigma uncertainty of the information • Example: If analyst inputs 0 for the mean value of a parameter with uncertainty of 50 then the computer model is a normal distribution with a mean of 0 and sigma of 50/3 = 16.66
A Decision Box • For each of the 42 coordinates define an upper (u) and lower (l) bound for the box on this coordinate -100 < l <= u < 100 The computer generates a random value from the distribution of each parameter. If all 42 values fall between the upper and lower bounds then the decision is “yes” otherwise it is “no.”
Summary • Developed a way for an analyst to build a computer model of an adversary using the normal analysis process • Models show the range of behavior expected from the adversary • Currently used in war games • Research continues toward a predictive model