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Cogs. Flyswatter Game. Teacher scatters vocabulary words and/or identification terms on the chalkboard. Students compete one-on-one to find and “swat” the word that is most associated with the description given by the teacher.
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Cogs Flyswatter Game Teacher scatters vocabulary words and/or identification terms on the chalkboard. Students compete one-on-one to find and “swat” the word that is most associated with the description given by the teacher. After a pair competes, they hand off the flyswatters to the next persons on their teams. • Students stand in two circles with a piece of paper between them. • Teacher reads a question as music plays. • Students walk in a circle until the music stops. • The two students directly opposite of each other (and next to the paper), turn to face each other. The first to answer the question correctly scores a point for his/her team. • Teacher reads another question and the process continues. Ways to use it in my class: Ways to use it in my class:
Baseball Basketball Divide the class into two teams. Flip a coin to see which team goes first. Students go one-on-one to attempt to answer a review question. The first one in the pair to raise his/her hand and answer correctly, earns 2pointsfor the team. Then, he/she can shoot a bonus shot with a plush basketball from the 3, 2, or 1-point lines designated in the classroom. The next pair go one-on-one. Play continues until all questions are answered. • Arrange a baseball diamond in the room (use desks or carpet squares for bases). • Divide the class into two teams. • Flip a coin to see which team goes first. • The first player on the first team attempts to answer a question for one of the following hits: • single (easy) = 1 base / double (medium) = 2 bases / triple (difficult) = 3 bases / home run (very difficult) = 4 bases • If the answer is correct, the player moves the number of bases he/she earned. • The next player on the team attempts to answer the next question. Players continue to move around the baseball diamond until three “outs” (incorrect answers) are made. The team records however many runs it scored in that inning. • The other team then takes its turn “at bat.” • Play continues until 9 innings have been played. Ways to use it in my class: Ways to use it in my class:
Football Bowling Divide students into two teams. One person at a time from each team answers a review question. If the person answers the question correctly, he/she gets 10 points and a chance to bowl for extra points. If the person answers incorrectly, the next person in line can try to answer for 5 points and then bowl for extra points. If that person also gets the question wrong, the team gets 0 points for the frame and the other team gets to play with a new question. Teams alternate through the 10th frame. After the 10th frame, the game is finished and all points (question points & bowling points) are added together. Note: if there is time for more than one game, all points from all games will be added to determine the winner. Note: the bowler is responsible for resetting the pins after his/her turn (this happens while the other team is attempting to answer their question). • Project a football field on the board. • Divide the class into two teams. • Flip a coin to see which team goes first. • The first player on the first team attempts to answer a question for one of the following yard-values: • 10 yards (easy) / 15 yards (medium) / 20 yards (difficult) / touchdown (very difficult) • The next player on the team attempts to answer the next question. The team continues its turn until a member either answers a question incorrectly, or it scores a touchdown (6 points). • After a team scores a touchdown, or if a team gets within 20 yards of the goal line, it can “kick” a field goal(1 pt for touchdown, 3pts for field goal)by throwing the plush football through a target in the room. Ways to use it in my class: Ways to use it in my class:
Black Jack/21 Jeopardy Create a game chart with severalcategoriesof questions (jeopardy style.) [NOTE: There is a modifiable digitized Jeopardy Game on the share drive.] Divide the class into teams. The first team chooses a category & point value. Teacher asks a reviewquestion from the category. All teams discussthequestion and submit an answer to the teacher (may be numbered heads together) OR individuals compete to answer the question correctly in the fastest time. The team or student who answers correctly chooses the nextcategory and value. • Divide the students into teams. • Ask a review question. • All teams discuss the question and submit an answer to the teacher (may be numbered heads together). • Any team with the correctanswer may draw a card(from a regular deck of 52 cards). • Teams continue on until one team gets closest to 21 without going over. Ways to use it in my class: Ways to use it in my class:
Password 4 Corners Multiple Choice Create 4 large signs: an A, aB, a C, and a D. Post one in each corner of your classroom. Give an index card to every student in the class, ¾ of the cards say “Player”; ¼ of the cards say “Fibber.” Tell students not to reveal their roles to their classmates. Prepare at least 25. 4-part multiple-choice questions relating to a recent unit. Ask a question, tell students to go to the corner of the correct answer. Here's the catch! Students who hold the Player cards go to their appropriate corners while students who hold the Fibber cards are free to go to any corner. The Fibber's movements are intended to throw off the other students. Perhaps some of the brightest students are Fibbers and some players will be tempted to follow those students to the wrong corners. Doing this encourages students to think for themselves, not just follow the flock. When all students have taken their corners, reveal the correct answer to the question. Ask students who chose the correct answer to explain why they selected that answer. Then you're ready to pose the next question… • Divide students into pairs. • Partner “B” faces the back of the room, while “A” faces the projection screen. • Display terms, people, places, graphics, etc. pertinent to your content area. • Partner “A” describes the items (without naming them) as accurately as possible in an effort to get partner “B” to name the item in a set amount of time. • Switch roles. Ways to use it in my class: Ways to use it in my class:
Concentration Hangman Split the class into 4-5 small groups. With each question, a representative of the team is selected to write on the board (or white board at their seats). A question is asked. All team members can contribute by suggesting to the representative at the board what to write. When a representative is finished, he/she yells “finished" and sits down or flips the board over. The remaining groups continue to work on the problem until all groups complete the problem or time is called. The group that finishes first with the correct answer is awarded a chance to guess a letter on the hangman board. A team is awarded a score when they guess all the correct letters of the word. • Create 15 questions from a unit of study. Write each problem or question on an index card in large print. Write the answer to each question on another card. • Arrange the cards in random order in 6 rows of 5 cards on a bulletin board. Then place a large (3- by 5-inch) numbered (1-30) sticky note on top of each card to look like the board from the Concentration TV game show. • Start the game by calling the name of a student, who calls out a #; then lift the sticky note with that #on it to reveal a question or an answer. • If a question is under that sticky note, students call out another #under which they hope to find the matching answer; if the #they called out reveals an answer underneath, students call out another #under which they hope to find the matching question. • If the cards under the two #s reveal a matching question and answer, then the student earns 1 point. If the cards do not match, the sticky note with the number on it is returned to its spot and all students do their best to recall what question or answer was revealed under each #so when they're called on, they will be able to make a match. • Keep playing until all matches have been revealed. Ways to use it in my class: Ways to use it in my class:
Computer-Based Games Board-Based Games Pictionary Catch Phrase (use spiral-bound index cards) Guesstures/Charades Cranium [Teams take turns rolling the die and completing challenges based on 4different categories: Creative Cat (drawing or sculpting), Data Head (trivia and fact-based questions), Word Worm (word puzzles), and Star Performer (performance-based).] • Are You Smarter than a 5th Grader?* • Deal or No Deal?* • Hollywood Squares* • Jeopardy (use http://jeopardylabs.com) • Weakest Link* • Who Wants to Be a Millionaire?* *See web site for templates Ways to use it in my class: Ways to use it in my class:
Concentration* Survivor* How to setup: Use the “Outline” tab to fill in your questions and answers. Roll paper and make 6 diplomas to be used when they want to pass on a question (immunity idol.) How to use the game: (teacher keeps score) Questions will appear in order. They can give you an answer. Click on answer to display the correct answer. When you’ve given the appropriate points, click “Back to the board” to choose another question. The question you were just on should be gone now. With a correct answer, a point is given and they have a chance at the bonus. Click on challenge to give them the bonus question. If they get the question wrong, click on question and it’ll skip to the next question. VARIATION: Teams write down the answers so everyone gets to answer all the questions. Then those who got the question wrong would put their white boards down while the other teams can answer the challenges. *Use template on web page • How to setup: Under the outline tab to the left, you will find a phrase written on “Slide 2.” Highlight the text the slide in the outline and replace it with a phrase from your content area. If you press enter, it updates the slide. Hold Shift and Enter to put a return in your phrase. Make sure to preview the game yourself to know what it looks like. So that the students do not see the answers shown on the “Outline” tab, make sure to click on the “Slides” tab before you show your screen to your students. There are 10 boards in this file. • How the game works: Students answer a question given by the teacher. Once they answer correctly, he/she can pick a square to be removed. Teacher clicks on the square; it disappears allowing part of the solution to be seen. He/she can guess what it says, only on his/her turn. To get to the next puzzle, click the next puzzle link at the bottom of the screen. *Use template on web page Ways to use it in my class: Ways to use it in my class:
Wheel of Fortune* Off to the Races* How to setup: This game takes no time to prepare! Just gather questions you want to review with the kids, a worksheet they worked on or questions in your head and go. How to play the game: Divide your class into four groups and designate each team a horse. Whoever gets the questions right, click on their horse and it’ll ride part way across the screen. First team to make it across A) wins. B) gets the point. C) gets a prize. You then need to restart a new race by clicking on Next Race. This will reset all the horses. There are 15 races in this game, but you don’t have to play them all. *Use template on web page • How to setup: On “Slide 2”, there are both white boxes and blue boxes. Don’t touch the blue boxes in setup. Delete the boxes that are already up in the play space. Copy and paste the corresponding white squares up into the play space. There is a blue box with the white boxes to be used as the space filler. If you are playing with more than one class, save and close the PowerPoint and reopen it for the next class. • How to play the game: Students will choose one letter at a time. Click on the blue box containing the letter. That will take you to the letter screen where you need to click again. If the letter is in your puzzle, click on the white boxes where you put the letter and the letter should appear with applause. If it is not, hit the icon in the upper right hand corner of the screen and it will give another sound. *Use template on web page Ways to use it in my class: Ways to use it in my class:
$100,000 Pyramid* ? … • How to play the game: This should be played with one person looking at the screen and another facing away from the screen. Student A chooses a category & he/she needs to get the other player to say the word, without saying the word (much like taboo). If they get it or pass, you can click to get another word. Once they have worked all the way through the 7 words, they can go back and work on what they passed. They can see the ones on which they passed throughout the game (they remain on the screen.) *Use template on web page Ways to use it in my class: Ways to use it in my class: