1 / 32

Interface

Interface. creating the connection. Guidelines for a Great Interface. Be consistent Enable shortcuts Provide feedback Offer defined tasks Permit easy reversal of actions Allow for player control Keep it simple Make it customizable Include a context-sensitive pointer

graceland
Download Presentation

Interface

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Interface creating the connection

  2. Guidelines for a Great Interface • Be consistent • Enable shortcuts • Provide feedback • Offer defined tasks • Permit easy reversal of actions • Allow for player control • Keep it simple • Make it customizable • Include a context-sensitive pointer • Implement different modes • Use established conventions

  3. Interfaces are everywhere

  4. Sometimes interfaces don’t work very well

  5. UsabilityDysfunctional Interfaces • Cryptic • Complex • Simplistic • Inconsistent • Inefficient • Cluttered

  6. Consider these interfaces

  7. That’s pretty cluttered

  8. Part of your job is mapping the buttons to the interaction.

  9. GTA – did a pretty good job?

  10. What are your thoughts on this mapping?

  11. Why can’t I fireandrunat the same time?

  12. Interface TypesManual (Physical) • Hardware based controllers Bass Fishing Samba di Amigo Dance Dance Revolution

  13. More Physical Interfaces • http://www.youtube.com/watch?v=e_UQUukbpMQ • http://www.youtube.com/watch?v=Z8cASgpFQgM&feature=related • http://www.youtube.com/watch?v=_iYBmAVuBns • This is difficult to pull off well: • http://www.joystiq.com/2010/03/02/ride-developer-robomodo-increases-staff/ • More to watch on your own • http://www.youtube.com/watch?v=NNbeRx0Pl7w • http://www.youtube.com/watch?v=aSpW7gaJk2c&NR=1

  14. Interface types • Active and Passive • Active = manipulated by player • Passive = just informational • Identify the active and passive interfaces in this picture

  15. Interface TypesVisualActive • Meant to be manipulated by player Puzzle Pirates (radial/pie menu) http://www.puzzlepirates.com I Was an Atomic Mutant (main menu)

  16. Visual Active Interfaces: think outside the console • http://www.youtube.com/watch?v=gvhkHBfKY0Y • http://www.youtube.com/watch?v=5ks1u0A8xdU&feature=PlayList&p=CC7D731A82D4A90E&playnext=1&playnext_from=PL&index=15 • More to watch on your own • http://www.youtube.com/watch?v=dzs3_F09BFw&feature=PlayList&p=8BED69B391A85204&index=0

  17. Intuitive • http://www.youtube.com/watch?v=mvmL1YWtGHo&feature=PlayList&p=11697B60FD5F3E89&playnext=1&playnext_from=PL&index=98 • http://www.youtube.com/watch?v=nNjB3-qGzHU&feature=PlayList&p=11697B60FD5F3E89&index=99&playnext=2&playnext_from=PL • http://www.youtube.com/watch?v=KRaN0ID_B0k&feature=related

  18. Interface TypesVisualPassive • Player cannot interact with a passive interface. True Crime: Streets of LA (HUD = heads-up display)

  19. Interface TypesVisualStyles Whole Screen (Myst III: Exile) Split-Screen (Adventures of Fatman) Invisible (Black & White: Creature Isle)

  20. Split screen

  21. Visual Interface ComponentsScore Super Collapse Cyclone

  22. More on scoring • http://www.youtube.com/watch?v=OeEGOyHKMSw • More to watch on your own • http://www.youtube.com/watch?v=CQSuacuj9Pk (strategy is tied to scoring) • http://www.youtube.com/watch?v=x0tWXzZMh9w&feature=related

  23. Visual Interface ComponentsLives & Power Tour de France (Power) Super Mario Sunshine (Lives)

  24. Visual Interface ComponentsMap Age of Mythology: The Titans Age of Empires II: The Age of Kings

  25. SoC

  26. GTA

  27. Visual Interface ComponentsCharacter Character creation & management and character inventory interfaces from The Temple of Elemental Evil

  28. Create Character • http://www.youtube.com/watch?v=jHrwNqxOelk&feature=related • This game was designed with the goal of the ability to create completely unique avatars • If the player spends the time to choose from the thousands and thousands of choices – the possibility of meeting another player with an identical avatar is almost impossible.

  29. Visual Interface ComponentsStart Screen Crazy Bunker

  30. More start screens • http://www.youtube.com/watch?v=wv-jQuZmQYE • http://www.youtube.com/watch?v=w8IZwheWTo8 • More to watch on your own • http://www.youtube.com/watch?v=S4Zzua3YZ2g (watch 2 minutes 20 seconds)

  31. Saving the Game • Quick-save • Auto-save • Save to slot (or file) • “Save-game” debate • Which is better – immersion or balance control? • There is a question of balance.

  32. Advice from Harry "Het3" Teasley • http://www.loonygames.com/content/1.16/guest/ • Don’t mistake "navigating the interface" for "playing the game.“ • Obvious decisions are not typically fun decisions to make. Don’t repeatedly force the player to explicitly make obvious decisions.

More Related