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Invitation to Computer Science 6th Edition. Chapter 5 Computer Systems Organization. Objectives. In this chapter, you will learn about: The components of a computer system The Von Neumann architecture Non-Von Neumann architectures. Introduction. Computer organization
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Invitation to Computer Science 6thEdition Chapter 5 Computer Systems Organization
Objectives In this chapter, you will learn about: • The components of a computer system • The Von Neumann architecture • Non-Von Neumann architectures Invitation to Computer Science, 6th Edition
Introduction • Computer organization • Branch of computer science that studies computers in terms of their major functional units and how they work • Concept of abstraction • Used throughout computer science • Without it, it would be virtually impossible to study computer design or any other large, complex system Invitation to Computer Science, 6th Edition 3
Figure 5.1 The Concept of Abstraction Invitation to Computer Science, 6th Edition
The Components of a Computer System • Von Neumann architecture is based on the following three characteristics • Four major subsystems called memory, input/output, the arithmetic/logic unit (ALU), and the control unit • The stored program concept • The sequential execution of instructions Invitation to Computer Science, 6th Edition 5
Figure 5.2 Components of the Von Neumann Architecture Invitation to Computer Science, 6th Edition
Memory and Cache • Memory • Functional unit of a computer that stores and retrieves the instructions and the data being executed • Random access (RAM) • Access technique used by computer memory • Read-only memory (ROM) • Information is prerecorded during manufacture Invitation to Computer Science, 6th Edition
Memory and Cache (continued) • With a cell size of 8 bits: • The largest unsigned integer value that can be stored in a single cell is 11111111 (255) • [0 . . (2N– 1)] • Range of addresses available on a computer • When dealing with memory: • Distinguish between an address and the contents of that address Invitation to Computer Science, 6th Edition
Figure 5.3 Structure of Random Access Memory Invitation to Computer Science, 6th Edition
Figure 5.4 Maximum Memory Sizes Invitation to Computer Science, 6th Edition
Memory and Cache (continued) • Basic memory operations • Fetching and storing • Memory access time • Typically about 5 to 10 nsec • Memory registers • Used to implement the fetch and store operations • Memory Address Register (MAR) • Holds the address of the cell to be fetched or stored Invitation to Computer Science, 6th Edition
Memory and Cache (continued) • Memory Data Register (MDR) • Contains data value being fetched or stored • Two-dimensional structure • Memory organization • Memory locations • Stored in row major order • Selection lines • Row selection line • Column selection line Invitation to Computer Science, 6th Edition
Figure 5.5 Organization of Memory and the Decoding Logic Invitation to Computer Science, 6th Edition
Figure 5.6 Two-Dimensional Memory Address Organization Invitation to Computer Science, 6th Edition
Memory and Cache (continued) • Fetch/store controller • Determines whether we put contents of a memory cell into the MDR or put the contents of the MDR into a memory cell • Cache memory • Principle of Locality:when the computer uses something, it will probably use it again very soon, and it will probably use the “neighbors” of this item very soon Invitation to Computer Science, 6th Edition
Figure 5.7 Overall RAM Organization Invitation to Computer Science, 6th Edition
Input/Output and Mass Storage • Input/output (I/O)units • Devices that allow a computer system to communicate and interact with the outside world as well as store information • Volatilememory • Information disappears when power is turned off • Nonvolatile storage • Role of mass storage devices such as disks and tapes Invitation to Computer Science, 6th Edition
Input/Output and Mass Storage (continued) • Input/output devices come in two basic types • Those that represent information in human-readable form for human consumption • Those that store information in machine-readable form for access by a computer system • Disk • Stores information in units called sectors • Fixed number of sectors are placed in a concentric circle on the surface of the disk, called a track Invitation to Computer Science, 6th Edition
Figure 5.8 Overall Organization of a Typical Disk Invitation to Computer Science, 6th Edition
Input/Output and Mass Storage (continued) • Seek time • Time needed to position the read/write head over the correct track • Latency • Time for the beginning of the desired sector to rotate under the read/write head • Transfer time • Time for the entire sector to pass under the read/write head and have its contents read into or written from memory Invitation to Computer Science, 6th Edition
Input/Output and Mass Storage (continued) • Sequential access storage device (SASD) • Does not require that all units of data be identifiable via unique addresses • Direct access storage devices • Much faster at accessing individual pieces of information • I/O controller • Has small amount of memory (I/O buffer) • I/O control and logic:ability to handle mechanical functions of the I/O device Invitation to Computer Science, 6th Edition
Figure 5.9 Organization of an I/O Controller Invitation to Computer Science, 6th Edition
The Arithmetic/Logic Unit • Subsystem that performs addition, subtraction, and comparison for equality • Components • Registers, interconnections between components, and the ALU circuitry • Register • Storage cell that holds the operands of an arithmetic operation and holds its result • Bus • Path for electrical signals Invitation to Computer Science, 6th Edition
Figure 5.10 Three-Register ALU Organization Invitation to Computer Science, 6th Edition
Figure 5.11 Multiregister ALU Organization Invitation to Computer Science, 6th Edition
Figure 5.12 Using a Multiplexor Circuit to Select the Proper ALU Result Invitation to Computer Science, 6th Edition
Figure 5.13 Overall ALU Organization Invitation to Computer Science, 6th Edition
The Control Unit • Stored program • Sequence of machine language instructions stored as binary values in memory • Control unit • Tasks: fetch, decode, and execute Invitation to Computer Science, 6th Edition
Machine Language Instructions • Instructions that can be decoded and executed by the control unit of a computer • Operation codefield • Unique unsigned integer code assigned to each machine language operation recognized by the hardware • Address field(s) • Memory addresses of values on which the operation will work Invitation to Computer Science, 6th Edition
Figure 5.14 Typical Machine Language Instruction Format Invitation to Computer Science, 6th Edition
Machine Language Instructions (continued) • Instruction set • Set of all operations that can be executed by a processor • Reduced instruction set computers or RISC machines • Include as little as 30–50 instructions • Complex instruction set computers (CISC machines) • Include 300–500 very powerful instructions Invitation to Computer Science, 6th Edition
Machine Language Instructions (continued) • Classes of machine language instructions • Data transfer • Arithmetic • Compare • Branch Invitation to Computer Science, 6th Edition
Machine Language Instructions (continued) • Data transfer operations • Move values to and from memory and registers • Instruction Examples: Load X: Load register R with the contents of memory cell X STORE X: Store the contents of register R into memory cell X MOVE X Y: Copy the contents of memory cell X into memory cell Y Invitation to Computer Science, 6th Edition
Machine Language Instructions (continued) • Arithmetic/logic operations • Move values to and from memory and registers • Instruction Examples: ADD X, Y, Z (Three – address instruction) CON(Z) = CON(X) + CON(Y) ADD X, Y (Two – address instruction) CON(Y) = CON(X) + CON(Y) ADD X (One – address instruction) R = CON(X) + R Invitation to Computer Science, 6th Edition
Machine Language Instructions (continued) • Compare operations • Compare two values and set an indicator on the basis of the results of the compare; set status register (or we call condition register, special register) bits • Instruction Examples: COMPARE X, Y CON(X) > CON(Y) set GT = 1, EQ = 0, LT = 0 CON(X) = CON(Y) set GT = 0, EQ = 1, LT = 0 CON(X) < CON(Y) set GT = 0, EQ = 0, LT = 1 Invitation to Computer Science, 6th Edition
Machine Language Instructions (continued) • Branch operations • Jump to a new memory address to continue processing • Instruction Examples: JUMP X (unconditionally) JUMPGT X / JUMPEQ X / JUMPLT X JUMPGE X / JUMP LE X HALT Invitation to Computer Science, 6th Edition
Control Unit Registers and Circuits • Program counter (PC) • Holds the address of the next instruction to be executed • Instruction register (IR) • Holds a copy of the instruction fetched from memory • Instruction decoder • Determines what instruction is in the IR Invitation to Computer Science, 6th Edition
Figure 5.15 Examples of Simple Machine Language Instruction Sequences Invitation to Computer Science, 6th Edition
Figure 5.16 Organization of the Control Unit Registers and Circuits Invitation to Computer Science, 6th Edition
Figure 5.17 The Instruction Decoder Invitation to Computer Science, 6th Edition
Putting All the Pieces Together–the Von Neumann Architecture • Program execution phases • Fetch, decode, and execute • Von Neumann cycle • The repetition of the fetch/decode/execute phase Invitation to Computer Science, 6th Edition
Figure 5.18 The Organization of a Von Neumann Computer Invitation to Computer Science, 6th Edition
Figure 5.19 Instruction Set for Our Von Neumann Machine Invitation to Computer Science, 6th Edition
Non-Von Neumann Architectures • Problems that computers are being asked to solve • Have grown significantly in size and complexity • Important limit on increased processor speed • Inability to place gates close together on a chip • Slowing down • Rate of increase in performance of newer machines • Von Neumann bottleneck • Inability of the sequential one-instruction-at-a-time Von Neumann model to handle today’s large-scale problems Invitation to Computer Science, 6th Edition
Figure 5.20 Graph of Processor Speeds, 1945 to the Present Invitation to Computer Science, 6th Edition
Non-Von Neumann Architectures (continued) • Parallel processing • Building computers not with one processor, but with tens, hundreds, or even thousands • SIMD parallel processing • ALU is replicated many times • Each ALU has its own local memory where it may keep private data • MIMD parallel processing • All processors are replicated • Every processor is capable of executing its own separate program Invitation to Computer Science, 6th Edition
Figure 5.21 A SIMD Parallel Processing System Invitation to Computer Science, 6th Edition
Non-Von Neumann Architectures (continued) • Scalability • It is possible to match the number of processors to the size of the problem • Massively parallel MIMD machines • Have achieved solutions to large problems thousands of times faster than is possible using a single processor • Grid computing • Enables researchers to easily and transparently access computer facilities without regard for their location Invitation to Computer Science, 6th Edition
Summary of Level 2 • Chapter 4 • Looked at the basic building blocks of computers: binary codes, transistors, gates, and circuits • Chapter 5 • Examined the standard model for computer design, called the Von Neumann architecture • System software • Intermediary between the user and the hardware components of the Von Neumann machine Invitation to Computer Science, 6th Edition
Summary • Computer organization • Examines different subsystems of a computer: memory, input/output, arithmetic/logic unit, and control unit • Machine language • Gives codes for each primitive instruction the computer can perform and its arguments • Von Neumann machine • Sequential execution of a stored program • Parallel computers • Improve speed by doing multiple tasks at one time Invitation to Computer Science, 6th Edition