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This multimedia design course explores principles and techniques for creating engaging educational content for adult ESL learners. Topics include instructional analysis, human-interface design, and the role of modality in verbal information. Participants will develop skills in designing multimedia activities and evaluating their effectiveness. The course emphasizes the learner-centered approach to aid cognition and knowledge construction. Through hands-on exercises like creating visual maps and design notebooks, participants will gain practical experience in implementing the cognitive theory of multimedia.
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Meaningful Design &Meaningful Learning Paul Akerlund ESL Adult Usage of Media and Design Components of Meaningful LEARNING
Agenda • Instructional Analysis • Draft documents • Team work • Individual work • Human-Interface Design Issues • Apple – multimedia activity • Heuristic Evaluation • Model sites from Discussion Board • System Specifications • Visual Map • Design Notebook • Homework
Uses of MM • How can we help learners understand a concept with a multimedia explanation?
Two Approaches - • Technology Centered • Information acquisition • Goal: Adding information • Learner: Passive information receiver • Module: Information provider • Learner-Centered Approach • Knowledge construction • Goal: Aiding cognition • Learner: Active sense-maker • Module: Cognitive guide
Cognitive Theory of MM • Three Assumptions • Two channels of input: visual + auditory • Limited working memory needed - cognitive load • Active learning • Select relevant information/module • Organize information • Integrate information
Role of Modality in Verbal Info • Two groups of students presented MM • Group AN: animation+narration • Group AT: animation+text
Split-Attention Principle • Students learn better when the instructional material does not require them to split their attention between multiple sources of mutually referring information
Modality Principle • Students learn better when the verbal information is presented auditorily as speech rather than visually as onscreen text both for simultaneous and sequential presentations.
Spatial Contiguity Principle • Students learn better when on-screen text and visuals are physically integrated rather than separate.
Temporal Contiguity Principle • Students learn better when verbal and visual materials are temporarily synchronized rather than separated in time.
Auditory Working Memory • Would adding bells and whistles (background music, blinking animations) improve the quality of a multimedia message?
Coherence Principle • When presenting using MM, only include complimentary stimuli that are relevant to the content of the lesson.
Recap of MM Principles • Attention - don’t divide the focus • Mode of input - use audio rather than text with visuals • Spatial - integrate text and visuals together • Time - synchronize voice and visual • Auditory memory - don’t distract with extraneous auditory stimuli • Coherence - don’t distract with irrelevant stimuli (blinking, flashing, animation)
System Specifications Exercise • Here is your template • Creating a visual map • Using your Design Notebook
What are the possible tools? • Brainstorming