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2D Animation

2D Animation. By: Hessah Malallah & Jawaher Ali-Reda. Definition. To Animate is literally ‘to give life to’ Animation is about fooling the eye of the audience to believe that they are witnessing continuous motion when in fact it is only a s-e-r-i-e-s of images being. alternated.

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2D Animation

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  1. 2D Animation By:Hessah Malallah& Jawaher Ali-Reda

  2. Definition • To Animate is literally ‘to give life to’ • Animation is about fooling the eye of the audience to believe that they are witnessing continuous motion when in fact it is only a s-e-r-i-e-s of images being alternated

  3. Table of Contents • History of Animation • Animation Process • Japanimation • Animation Programs • Animation Scripting Tools • Required Animation Hardware • Recommended Computer Hardware • Bibliography

  4. Traditional Hand-Drawn Animation • 1880s • Zeotrope “Wheel of Life” • Flip Book • 1890 Meleis – camera shots for motion (still used) • Winsor McCay – first in color animation • 1910 John Bray • Disney –sound and base for all animation. Walt Disney gave us the road to the final picture.

  5. Computer Animation from Stop-Motion Animation • Manipulation of identifiable objects • Puppet Animation • Claymation • Pinhead Animation • Sand Animation

  6. Animation Production • Presentations are made of many • Acts that involve • Scenes that are made of • Shots that consist of a number of • Frames

  7. Conventional Animation Process • Preliminary Story • Story Board Development • Detailed Story • Key Frames • Test Shot • Pencil Test • In-betweening • Inking • Coloring • Timing, characterization and Editing Computer Based Animation borrowed only a few of these processes because technology has replaced some processes and integrated others.

  8. Japanimation • Jap-Tech • Chibi • Video Games • American Adoption

  9. Chibi Vs Japanimation • Japanimation was later split into Chibi and Japanimation • Below are 2 Chibis you can compare to the Japanimation of the same character

  10. Animation Programs There are different programs that are used for different purposes, such as: • for making the graphics • for sound • for motion • for the final picture Photoshop Deluxe & GIMP CakeWalk Animo V.5 Ax-Cel

  11. Animation Scripting Tools • Graphic Frames • Rendering Servers

  12. Required Animation Hardware • Graphics or Game Card for Laptops • 1024X768 to 1280X1024 Pixel Compatible Screen • External Mouse • Pen Mouse and Tablet

  13. Computer Hardware Recommended • External Screen if less than required resolution is available • Transparency outliner • Scanner • High resolution printer

  14. Bibliography http://www.sce.ohio-stat.edu/~parent/book/Intro.html http://www.google.compicture directory http://www.nittlegrasper .com

  15. The End

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