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Coordinated Particle Tracing

Coordinated Particle Tracing. Presenter: Chujia Wei School of Computer Science Carleton University Supervisor: David Mould. Introduction. Stylized images. Images created by scratchboard. Technique – Particle system. Attributes such as Position Speed Direction Dynamics

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Coordinated Particle Tracing

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  1. Coordinated Particle Tracing Presenter: Chujia Wei School of Computer Science Carleton University Supervisor: David Mould

  2. Introduction • Stylized images Images created by scratchboard.

  3. Technique – Particle system • Attributes such as • Position • Speed • Direction • Dynamics • Move according to speed and direction • Update attributes over time

  4. Technique – Particle tracing • Conventional particle system Created using “Flame Painter” Created by l. karluk

  5. Technique – Coordinated particle tracing • Parallel curves • Coordinated movement Figures are created by scratchboard.

  6. “Parallel Curves”by Sol LeWitt.

  7. Technique – Coordinated particle tracing • Additional attribute • Neighbor ID (for coordination) • Additional dynamics • Coordinate with neighbors

  8. Related work • “RenderBots—Multi Agent Systems for Direct Image Generation”, S. Schlechtweg, T. Germer and T. Strothotte, 2005. • “Artistic Tessellations by Growing Curves”, H. Li and D. Mould, 2011.

  9. 1. RenderBots—Multi Agent Systems for Direct Image Generation • EdgeBots.

  10. HatchingBots.

  11. 2. Artistic Tessellations by Growing Curves Figure: created by Li and Mould.

  12. Other applications • Creating natural images/textures.

  13. Other applications • Example of creating mushroom gills.

  14. D C B A Algorithm • Basic rules • Coordinated moving system

  15. Algorithm • Birth and death Birth: generate new particles from an existing one. Death: merge one particle with its neighbor.

  16. Using input images (plan) • Match tones • Particle spacing based on intensity Created by photoshop

  17. Emit particles at proper position • Emit at edges/ stipple points Right figure: created by Mould

  18. Shape objects • Gradient based direction Right figure: created by Li and Mould

  19. References • [1] H. Li and D. Mould, “Artistic Tessellations by Growing Curves”, Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering, page 125-134, 2011. • [2] S. Schlechtweg, T. Germer and T. Strothotte, “RenderBots—Multi Agent Systems for Direct Image Generation”, Computer Graphics Forum, 2005.

  20. Thank you!Questions?

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