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Teaching and doing TI-83 BASIC programming in Algebra II. Exploring Sticky Problems in Algebra II using Algorithms. Liz McClain and Steve Rives NCTM, October 2007, Kansas City www.NCTM.mrrives.com. Exploring Possibilities. You Can Do It! … They Need You To. Programs: Simple and Powerful.
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Teaching and doing TI-83 BASIC programming in Algebra II Exploring Sticky Problems in Algebra II using Algorithms Liz McClain and Steve Rives NCTM, October 2007, Kansas City www.NCTM.mrrives.com
Programs: Simple and Powerful :Input "Real Comp: ",R :Input "Imaginary: ",I :Input "Size: ", S :ClrDraw :For(J,1,94) :For(K,1,64) :0->C :R+J*S->A :I+K*S->B :0->G :0->H :Pt-On(J,K) :Lbl TP :C+1->C :G^2 - H^2->T :2*G*H+B->H :T+A->G :G^2+H^2->V :If C>=25:Goto EP :If V>=4:Goto EP :Goto TP :Lbl EP :If V>4:Pt-Off(J,K) :End :End
Solving Problems, Exploring Ideas • Problem Solving with Algorithms • Exploring Patterns with Algorithms
Use an Algorithm to Find Where the Graph is Positive: f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive? I.e., where is f(x) > 0
Toolbox of Possibilites • How can we find the roots? Math Knowledge Thinking Chair Assign open-ended problems
Where is 6x4 – x3 + 4x2 – x – 2 above zero? • Algorithms Promote THINKING. Check left and right of each root
Rational Root Theorem! f(x) = 6x4 – x3 + 4x2 – x – 2
Use Rational Root Theorem in a TI-83 BASIC Program • List all factors of p and all factors of q • Loop through all p/q • Check to left and right of each root to find where function is positive or negative • Print results in interval format f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive? I.e., where is f(x) > 0
1. Create a New Program f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
Name the Program f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
The Blank Program f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
2. The Concept of a LIST f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
Two LISTs Prime Factors: L1 and L2 f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
3. Loop Through Each List: FOR Loop f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
A FOR Loop will count for us f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
“I” is the variable that will count, starting at 1 f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
Count each element in our L1 list of factors f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
4. L1(i) is the ith element. Calculate “R”, a possible root f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
5. Plug “R” into f(x) and get “Y” as the result. f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
6. See If “Y” is zero (and therefore “R” is a root). f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
See If “Y” is zero (and therefore “R” is a root). f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
Use “End” to define the extent of the For loop f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
Two For Loops, therefore two “End”s f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
7. Exit Edit-mode and run the “POS” program f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
f(x) = 6x4 – x3 + 4x2 – x – 2 Where is f(x) positive. I.e., where is f(x) > 0
TO DO: CHALLANGES An Open Ended Problem
YOU CAN PROGRAM! Pass it along…
Algorithms Let Us Explore and Solve Sticky Problems in Algebra II
…Chasing Future Possibilities • 3D-Rotation and Rendering (Trig) • Monte Carlo Method (Calc) • Newton’s Method (Calc) • Snake Game (Algebra I and II) • Finding Roots (Algebra II) • Gaussian Elimination (College) • Fractals and Complex Numbers (Pre Calc) • Finding area under the Bell Curve for z-scores using a for loop taking small steps (Pre Calc).