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COMS S1007 Object-Oriented Programming and Design in Java

COMS S1007 Object-Oriented Programming and Design in Java. July 24, 2008. Previously. Basic Graphics Sections 2.11 to 2.13 and 3.9 Event Handling Sections 9.6 to 9.10 and 10.9 to 10.11  Use the handout/notes as reference. Today. Graphical User Interfaces Sections 18.1 to 18.4.

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COMS S1007 Object-Oriented Programming and Design in Java

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  1. COMS S1007Object-Oriented Programming and Design in Java July 24, 2008

  2. Previously • Basic Graphics • Sections 2.11 to 2.13 and 3.9 • Event Handling • Sections 9.6 to 9.10 and 10.9 to 10.11  • Use the handout/notes as reference

  3. Today • Graphical User Interfaces • Sections 18.1 to 18.4

  4. Homework #3 • Link will be posted on website • Due Thursday July 31 at 5:30pm • NO LATE SUBMISSIONS ACCEPTED! • Print a copy of your source code AND submit it electronically

  5. Final Project • You will design and build an application of your own choosing • Your program should be graphics-based and include at least two of the following: • handling mouse clicks • handling keyboard input • Java GUI components • threads (which we’ll see next week) • networking (also covered next week) • any part of the Java API not covered in class

  6. Ideas for Final Project • board games (checkers, Connect Four) • card games (blackjack, solitaire) • dice games (pig, Yahtzee) • “classic” arcade games (Pong, Space Invaders) • simple chat or discussion board • text editor • typing contest game • Programming Projects from textbook • If you have no ideas… ask for help!

  7. Last Summer’s Projects • Street Fighter • Hangman • Connect Four • Snakes • Music Player • Chat

  8. Things to Consider • You will only have about 10 days to develop the application • You should also allocate time for documentation and the development of testing code for your app • The final project is due right before the final exam

  9. First Things First • As part of Homework #3 you must submit a document that includes the following: • a one-paragraph "high-level" description of what your program will do • a listing and description of the classes you expect to build, their member variables, and their methods • The teaching staff will give you prompt feedback so that you have time to finish it

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