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Chapter 5

Chapter 5. Technology, Digital Media, and Curriculum Integration. What Is Digital Media. Text Graphics Animation Audio Video are common components of digital media. Why Are Digital Media Applications Important for Education?.

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Chapter 5

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  1. Chapter 5 Technology, Digital Media, and Curriculum Integration

  2. What Is Digital Media • Text • Graphics • Animation • Audio • Video are common components of digital media

  3. Why Are Digital Media Applications Important for Education? • Changing the traditional dynamics of learning in classrooms • Improve teaching and learning • Highly effective teaching tools • Appeals to a variety of learning styles • Increased retention • Students are motivated

  4. What is Curriculum? • Curriculum Standards and Benchmarks • Curriculum standard • Defines what a student is expected to know at certain stages of education • Benchmark • Specific, measurable outcome • Also called a learning objective or learning expectation

  5. http://www.cde.ca.gov/be/st/ss/

  6. What is Technology Integration? • Combining of all technology parts, such as hardware and software, together with each subject-related area of curriculum to enhance learning

  7. Classroom Integration versus Computer Labs and Media Centers • Which one do you prefer? Why?

  8. Classroom Integration versus Computer Labs and Media Centers • Computer labs • A designated classroom filled with computers • Teachers schedule time to use the labs for many purposes

  9. Classroom Integration versus Computer Labs and Media Centers • Point of instruction • Technology in the classroom at the teachers’ and students’ fingertips

  10. Integrating Technology into the Curriculum • Identify goals • Develop innovative ways to teach a diverse population of learners with different learning styles

  11. As a result?

  12. Changing Instructional Strategies • Teachers are shifting from being the dispenser of knowledge to being the facilitator of learning • Students can accomplish learning with the teachers’ assistance • Learning is not just storage of knowledge, but includes problem solving

  13. Barriers to Technology Integration • Lack of teacher training • Security constraints • Lack of administration support • Limited time for teacher planning • Placement of computers in remote locations • Budget constraints • Lack of high-speed school networks • Basic resistance to change • Others?

  14. Technology Integration and the Learning Process • Authentic learning (simulations) • Instructional activities that demonstrate real-life connections by associating the concept being taught with a real-life experience or event http://phet.colorado.edu/en/simulation/balancing-act

  15. Technology Integration and the Learning Process • Participatory learning (students’ web-quests) • Students become engaged in inquiring, investigating, reflecting, solving problems, and formulating and answering questions • Anchored instruction Providing a knowledge base on which students can build • (http://viking.coe.uh.edu/~ichen/ebook/et-it/ai.htm)

  16. Technology Integration and the Learning Process • The Learning Process • Problem-based instruction Students use the background (anchor) information to solve complex problems • Discovery learning • Inquiry-based method for teaching and learning

  17. Other examples • Technology and the Learning Process • Numerous technology tools to support many types of instruction and learning • Example - Primal 3D or A.D.A.M. • Allows students to build cognitive scaffold • Encourages students to think in colors, sounds, and animations http://www.adameducation.com/ADAMvideo/AIO/vid-aio-intro.html

  18. Educational value of the web • Educational equalizer????? • Allows children to experience new educational opportunities • Interaction with others outside of the school

  19. Social Networks • Cooperative learning • Students work in groups to achieve related learning objectives • Higher-order thinking skills (Higher-order thinking skills are the abilities to solve problems, engage in critical thinking, and interpret and solve complex issues)

  20. The Role of the School District 1- Technology plan • Outline of procedure for purchasing and maintaining equipment and software • Training • Plans often reviewed every couple of years

  21. The Role of the School District 2- Mentorship program • Teaming new teachers with experienced teachers

  22. Planning for Technology Integration in the Classroom

  23. One-Computer Classroom Maximize effectiveness of one computer • Record keeping • Projection screens • Interactive whiteboard • Used to introduce topics before taking students to a computer lab

  24. Two-Computer Classroom Develop a strategy to manage both computers • Many questions determine strategy • Will both computers have the same hardware, software, and network access? • Will one or both computers be connected to the Web? • Will students rotate through using one or both computers on a daily basis? • How much time will each student be allowed on each computer? • Is it better to have the students work together on projects? • How are you going to observe your students using the Internet? • How will you evaluate student learning?

  25. More Than Two Computers • Arrange classroom into learning centers • Use planning criteria mentioned previously

  26. Using a Computer Lab and the Media Center One computer per student • Hands-on • Tutorials • Remediation • Cooperative learning • Computer skill instruction • Digital production projects • Internet research • Whole class instruction

  27. Other Options • Using A Wireless Mobile Lab • Portable cart with wireless notebook computers • Can be transported from one classroom to another

  28. Planning Lessons with Technology • KWL Charts • Instructional planning chart to assist teachers in identifying student understanding of curriculum standards and related objectives • What students Know • What students Want to know • What they will Learn

  29. Instructional Models • A systematic guide for planning instruction or a lesson

  30. Instructional Models • The ASSURE Model • Guide for planning and delivering instruction that integrates technologies and media into the teaching process

  31. Creating and Integrating Digital Media Presentations • Many options are available for you and your students to use digital media authoring software and to present digital media presentations • Digital media authoring software, also called multimedia authoring software, lets you create the application or presentation by controlling the placement of text and graphics and the duration of sounds, video, and animations

  32. Examples • Microsoft PowerPoint • Apple Keynote • Zebrazapps • Adobe Flash

  33. Getting Started at a New School • Information About Technology • Find out who else in the school uses technology • Determine if there is a technology committee • Teacher’s manual • Determine where to get technology support

  34. Getting Started at a New School • Technology Training • Does the school offer professional development or in-service training • Talk to your principal, curriculum resource teacher, other teachers, or district technology coordinator

  35. Getting Started at a New School • Hardware • Determine how to obtain additional hardware or upgrades • Join the technology committee • Educational grants

  36. Getting Started at a New School • Software • Determine what type of software is available • Check the classroom to see what is already installed • Special education requirements • Procedure for obtaining additional software • Is a state bid list available?

  37. http://www.clrn.org/browse/index.cfm/web-info-links/?type=Free%20Software/Web%20Tools~763http://www.clrn.org/browse/index.cfm/web-info-links/?type=Free%20Software/Web%20Tools~763

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