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Junior Olympic Rules. Includes Updates 1 & 2. Judging Mechanics. Tom vARNER. Before the Meet. Know your assignment Study your event Have a phone number of someone at the meet. Make cheat sheets Get Directions to the gym Be on time On time is 1 hour prior to march in.
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Junior Olympic Rules Includes Updates 1 & 2
Judging Mechanics Tom vARNER
Before the Meet • Know your assignment • Study your event • Have a phone number of someone at the meet. • Make cheat sheets • Get Directions to the gym • Be on time • On time is 1 hour prior to march in
Before the Routine • Know the competition level • Check equipment • Set for level; check mat requirements • Verify: • The compulsory routine • Optional requirements • Check your equipment • Ink / lead • Cheat sheets • Flasher / score card • Verify the competitor # • Call name if possible to help verify • Signal gymnast
During Routine (Comp.) • Note missing or added parts • Need to identify somehow on your paper • Record execution errors • Record any bonus eligible parts • Note Stick bonus
After Routine (Compulsory) • Record base score • Record bonus score • Sum the deductions • Record final score • Check math
During Routine (Optional) • Record every skill • Symbols (very important) • Or Difficulty with Element Group somehow designated • Record execution errors • Might be good to use letters instead of numbers for deductions • s m l
After Routine (Opt. - Symbols) • Identify Difficulty of the presentation • Identify Element Group requirements • Identify Bonus eligible presentation • Record Presentation errors • Compute Start Value • Difficulty + EG + Bonus • Determine the Final Execution Score • Subtract total deductions from 10.0 • Sum the Start Value and Presentation • Subtract any Neutral Deductions • May be provided a way to record this • Record Final Score • Check math
What is start value? • Technically - Difficulty + EG score + Bonus • Sometimes you may add total presentation score (10.0) • This is dependent on the scoring system. • Most of the time the Start value is flashed including the 10.0 for presentation. • Some scoring systems require them to be input separately. NGJA
After Meet • Sign sanction form • Verify all scores are in • Check with Meet Director or Host before leaving • Pick up check
Yellow boxes identify updates • Underlines in text identify updates NGJA
General rules B. Uniforms • Levels 6 through 10 follow FIG guidelines • Dark pants are allowed • Levels 4 & 5 required to have shirts and shorts with or without footwear • Must wear a shirt at all times (even warm-ups) • No jewelry of any kind • Medium deduction (-.03) per event • Must warn gymnast & coach NGJA
C. Coaches Attire • No sandals • No denim or cargo • Collared shirts • No hats • No back packs while spotting NGJA
D. Spotting • Spotters required HB, SR, V • No spotters FX & PH • Spotter deduction -.5 from final score • Additional spotters allowed on SR, V, PB, HB • Spotters must be USAG member and safety certified • Incidental touch is not a deduction • Cannot spot on a level higher than the landing error NGJA
Equipment Rules • FIG height is maximum height. • No minimum height on PH, V, PB • Panel mats can be used to mount. • Spring board can only be used on PB and Vault • See Table for minimal mat requirements • FX – can use additional mat for “C” value skills (up to 4”) • Additional 8” mat can be used on SR, V, PB and HB NGJA
General Rules • Document Precedence • JO rules and Updates take precedence • NGJA rules are next in line • Unless superseded by above documents the FIG rules stand B. Judging Duties • judges perform both D and E Jury tasks • No time limit on Floor Exercise NGJA
C. Minimum score • Minimum score for any event is 1.0 D. Range of Allowable Scores NGJA
E. Routine Repetition • One attempt allowed • Can repeat a routine, if something occurs that is out of the gymnasts control F. Spotting Deductions • Spotting deductions taken from final score • No spotter when required • Deduct .3 and warn • An additional infraction will disqualified athletes on that event • Assistance gets a 1.0 deduction and execution errors • Denial of skill value is at the discretion of the judge NGJA
G. There is no video tape review H. Falls • A fall onto or from the apparatus will be deducted 1.0. • Announce 30 seconds to remount and sound off the remaining seconds (20, then 10, then 5) • Coach can ask judge if the last skill received credit. • A fallen skill may be repeated to earn its value. • This includes dismounts for both compulsory and optional routines. • Includes special bonus skills J. Stick Landings • A stick landing means the feet do not move. NGJA
Score Components B. Base Score • “E” score is 10.0 for all compulsory routines C. Specified Bonus • Each specified bonus skill receives 0.5 • Different levels have differing numbers of stated specified bonus. • Can be repeated ????? Not clear look for further clarification • Not awarded if there is a large error (-0.5) or fall. • There are exceptions written in the code NGJA
Score Components D. Virtuosity • New definition for the compulsory routines. • There are skills with stated virtuosity value. • Three in each routine • Can only be awarded for a skill with a small error (0.1) or less. • Maximum of 0.5 can be awarded • 0.1 for each stated virtuosity • Up to 0.2 at the judges discretion E. Stick Bonus • All stuck landings are +0.2 • Levels 4 – 6 PH divided between Mushroom and horse NGJA
F. Specific Guidelines 1. Explanation of a part and composition error • A part is identified as a numbered skill or set of skills. • Missing part is omitted or unrecognizable • A part is partially completed if more than 50% has been performed. • It should receive credit and the appropriate execution deductions. • Added parts like circles on PH or giants on HB are routine composition error. • Routines done out of sequence represent a routine composition error. • Added swings are not routine composition errors. They are intermediate and empty swings. • Routine Composition Deduction is .5 NGJA
2. Handstands are shown at plus or minus 15 degrees. 5. Required Holds • Are two (2) second holds. • Momentary holds must show a definite hold to 1 sec. • No momentary hold receives a 0.1 deduction 6. Added holds are rhythm errors • Multiple added holds are a routine composition error 7. Steps • no required number of steps • If stated in number, more or less deduct -.1 NGJA
Event Guidelines 8. Specified Bonus • Specified Bonus • +.5 each • No large deductions can be present • Can repeat a skill for value • Virtuosity Bonus • Maximum +.5 per routine; 3 stated bonus per routine • Individual skills can get a maximum of +.1 • Get the bonus if .1 deduction or less • Additional +.2 available • Stick Bonus • +.2 per dismount • PH split on For Level 4 through 6 between PH and mushroom NGJA
Event Guidelines 9. Vault Bonus • Virtuosity Bonus • Up to .5 for exceptional power and blocking • Awarded in increments of small med and large • Stick Bonus • +.2 for stuck landing • Level 5 bounder can have a rebound and then stick 10. Salto requirement • FX and dismount saltos rotate around center of mass. 11. PH • Single leg cuts and pendulum swings– top leg horizontal and hips extended • All elements start and end in front support • Extra circles are judged for execution only NGJA
12. SR • Basic swings involves the turnover action 13. Vault • No zero vaults • Deduct 1.0 from start value of the second vault. • No third attempts 14. HB • Unless specified all swings will be tap swings NGJA
B. General bonus • Execution bonus is awarded if there is less than .8 in deductions • Added to the start value and can only be awarded if the EG receives full value • Stick Bonus • +.2 for stuck dismounts • Added to the Start value NGJA
1. FX • Multiple salto skills +0.1 • Level 10 – stretched double salto skill +0.2 • “C + C” connected acrobatic skills +0.1 2. PH • “B or higher” flair skill +0.1 • Does not apply to JO excepted dismount • “B or higher” spindle skill +0.1 • “B or higher” flair spindle +.2 • Magyar skill with 1 circle in center E • Can only be done once • Magyar skill with 2 circles in center F • Can only be done once • Flop sequences below C and EG IV • Stockli B to Stockli B • Stockli B to pommel loop • Pommel loop to Stockli B NGJA
Event Specific Specified Bonus 3. SR • EGIII and EGIV “B or higher” skills +0.1 (up to -0.3 ded.) NGJA
4. VT • First vault scored normally • If decide to do bonus vault, must announce so and the name of the vault • Both vaults must flip, come from different EG but can have the same second flight • Second vault cannot have a large error • Determine the sum of the SV to find the bonus • Bonus added to SV of the first vault • Add stick bonus for both vaults • If balk at first vault, cannot do the bonus NGJA
Event Specific Specified Bonus 5. PB • All Giant swings with turns +0.1 6. HB • “C” EGll +0.1 • “D” EGll +0.2 • Quintero to elgrip (“E” value) +0.2 • Any “E or higher” EGll skill +0.3 • Any Kovacs +.3 • “C+ C” connected EGll +0.1 • “C” value Jam to handstand +0.1 NGJA
D. General Exceptions 1. Dismount Exceptions • Only a skill designated as a dismount may receive EG5 • Level 8 & 9 require a “B” EG5 dismount for full value • Level 10 requires a “C” EG5 dismount for full value 2. Recognizable skills • Any recognizable skill not listed in FIG, Interpretations, Updates, or JO manual receives an “A” value with no element group • New or original skills not listed receive an “A” value with no EG until evaluated by committee 3. Straddling of the legs is permitted on skills including strength and hold. 4. Short routine rule • Less than 6 skills is deducted from the “E” score • Deduct 1.0 for each skill less than 6 • 5 skills = -1.0, 4 skills = -2.0 NGJA
General Exceptions 5. Skill exceptions • Skills designated by the JO Committee have their own “virtual” code box • But cannot repeat the “base skill” • Exception is Peach on PB • Can repeat the B peach and the FIG peach NGJA
Exceptions to the FIG 1. FX • Can use a 4” mat for “C or higher” value skills • Cannot use the mat for rebounding or to punch • Level 10 can only perform one roll-out skill of “C” or higher value • Levels 8 & 9 are not allowed 2. PH • Skewing deductions are taken once per skill • Differs from the FIG rule; of deducting per section • Any handstand dismount as long as you do not use feet to push off the horse receives “C” credit and a maximum of -0.5 in deduction • If use feet or legs to push off no EG or difficulty NGJA
3. SR • Front or back salto tucked EG5 and “A” • No Guczoghy skills • No Li Ning skills • Level 10 can only perform 2 honma skills from EG1. Additional from EG3 allowed • Level 8 & 9 can only perform 1 honma skill EG1. Additional from EG3 allowed 4. VT • Hand front pike w ½ (vault number 120) = 4.0 SV • L8 can only perform EG1 and EG2 • L9 can do EG3 maximum 1 salto and 1 twist NGJA
Exceptions to the FIG 5. PB • Peach to less than nominal hand with straight arms “B” • Stutz above 45 degrees “B” • Front or back salto tucked EG5 and “A” • Giant swing backward may be performed twice • Peach hand may be performed twice • An empty swing (1/2) allowed prior to EGIII and EGIV skills NGJA
6. HB • Front or back salto tucked EG5 and “A” • Any “C” EGll can be repeated as long as it is done in direct connection with another “C or higher” EGll • An elgrip hop to undergrip that goes over the bar receives EGIV credit (must complete giant afterwards) “A” value • Also includes a hop pirouette • After a release can perform a swing with ½ turn • “A” no EG • Maximum 5 forward and backward movements. The fifth movement is a skill. • Partial backuprise up to the 4th swing is ok. No deduction • Jam skill evaluation NGJA
Landing: • Small step or hop (< shoulder) = 0.1 • Large step or hop (> shoulder) = 0.3 • Touch hand w/o support = 0.3 • Touch hands w/ support = 1.0 • Fall = 1.0 • Axis: • Touching 1 foot/hand outside the zone = 0.1 • Touching 2 feet/hands, other, outside = 0.3 • Landing directly outside the zone = 0.3 • Land w one foot out and step out with other foot = 0.3 • The distance from the table to the 1.5 meter mark is 600cm. (approx 19.5 feet)
Basics of Optional Vault Evaluation SV - Deductions Score + Performance Bonus + Stick Bonus Score 2nd vault Bonus if awarded Final Score .3