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Agile Development @ Landmark

Agile Development @ Landmark. Todd Little. The Idealized Waterfall. Requirements. Design. Develop. Test. Hurricane Rita. Hurricane Rita. Individuals and interactions. Responding to change. Working software. Customer collaboration. Following a plan. Comprehensive documentation.

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Agile Development @ Landmark

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  1. Agile Development @ Landmark Todd Little

  2. The Idealized Waterfall Requirements Design Develop Test

  3. Hurricane Rita

  4. Hurricane Rita

  5. Individuals and interactions Responding to change Working software Customer collaboration Following a plan Comprehensive documentation Contract negotiation Process and tools over over over over The Agile Manifesto–a statement of values Source: www.agilemanifesto.org

  6. 1-4 weeks Release Backlog Scrum in a Nutshell 24 hours Backlog tasks Iteration Backlog Potentially Shippable Product Increment

  7. Backlogs and Planning

  8. Backlog is a set of “Stories”

  9. Backlog is a set of “Stories”

  10. Daily Standup

  11. 1 2 3 What did you do yesterday? What will you do today? Is anything in your way? 3 questions for the Daily Standup 15-minutes 24 hours

  12. Tracking Progress

  13. Burndown Chart

  14. Depth vs. Days

  15. Designing Quality into the Solution Acceptance Tests UI Unit Tests Business Layer Unit Tests Unit Tests Unit Tests Class Class Class

  16. Uncertainty We expect uncertainty and manage for it through iterations, anticipation and adaptation.

  17. Uncertainty We expect uncertainty and manage for it through iterations, anticipation and adaptation.

  18. Uncertainty We expect uncertainty and manage for it through iterations, anticipation and adaptation.

  19. Uncertainty • We expect uncertainty and manage for it through iterations, anticipation and adaptation.

  20. Uncertainty • We expect uncertainty and manage for it through iterations, anticipation and adaptation.

  21. Uncertainty • We expect uncertainty and manage for it through iterations, anticipation and adaptation.

  22. Uncertainty We expect uncertainty and manage for it through iterations, anticipation and adaptation.

  23. Uncertainty We expect uncertainty and manage for it through iterations, anticipation and adaptation.

  24. Geosteering

  25. Agile Development Delivering the software our customers want efficiently and effectively

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