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Rigor Breakdown. Part 2: Procedural Skill and Fluency Grades PK–2. Session Objectives. Examine the procedural skill and fluency component of rigor in GK—M5 . Explore fluency activities for Grade 1 and Grade 2 lessons related to the development of fractions.
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Rigor Breakdown Part 2: Procedural Skill and Fluency Grades PK–2
Session Objectives • Examine the procedural skill and fluency component of rigor in GK—M5. • Explore fluency activities for Grade 1 and Grade 2 lessons related to the development of fractions. • Explore how cross-grade coherence is accessible through the fluency component of rigor. • Recognize opportunities to emphasize the Standards of Mathematical Practice during activities that promote fluency.
Fluency Revisited “Students are expected to have speed and accuracy with simple calculations; teachers structure class time and/or homework time for students to memorize through repetition, core functions.” (excerpt from the Shifts)
Fluency Revisited • Accessible through: • Counting exercises • Choral & white board exchanges • Sprints • Fluency puzzles & games
AGENDA • Counting Exercises / Choral & White Board Exchanges • Examine examples from GK—M5. • Select strategies for Grades 1 and 2. • Consider ways to bridge gaps in prerequisite knowledge. • Sprints / Fluency Puzzles & Games
Video – Choral Exchanges • Reflection: • Look for subtle details about the implementation of each fluency exercise. What do you notice?
Module Study – Fluency • How does the module use counting exercises differently from choral and white board exchanges? • What themes are present in the fluency activities for this module? • How does each activity relate to the purpose of the lesson / module?
Key Points • Counting exercises (and Sprints) are used for familiar fluencies. • White board exchanges are used more for building new fluencies. • Mastering 10 ones and some ones (K.NBT.1), decomposing numbers to 10 (K.OA.3), and how many to 10 (K.OA.4) are essential groundwork to mastery of sums and differences to 20.
AGENDA • Counting Exercises / Choral & White Board Exchanges • Examine examples from GK—M5. • Select strategies for Grades 1 and 2. • Consider ways to bridge gaps in prerequisite knowledge. • Sprints / Fluency Puzzles & Games
Lesson Engagement – Writing Counting Exercises and Exchanges • Consider the entire module and discuss with your partner what fluencies would be most appropriate for your lessons. • Each of you pick a choral or white board exchange to write. • Share what you’ve written with your partner.
Lesson Engagement – Writing Counting Exercises and Exchanges • What surprised you about selecting and writing fluencies for a module?
AGENDA • Counting Exercises / Choral & White Board Exchanges • Examine examples from GK—M5. • Select strategies for Grades 1 and 2. • Consider ways to bridge gaps in prerequisite knowledge. • Designing Sprints / Fluency Puzzles & Games
Bridging Gaps in Prerequisite Knowledge • What prerequisite fluency is important for success in this lesson? • Can gaps in prerequisite skills be both assessed and remediated through fluency? • Do any other fluency exercises seem appropriate to add to the fluency plan for the module?
AGENDA • Counting Exercises / Choral & White Board Exchanges • Examine examples from GK—M5. • Select strategies for Grades 1 and 2. • Consider ways to bridge gaps in prerequisite knowledge. • Sprints / Fluency Puzzles & Games
Sprint Design • A Sprint has two parts (Sprint A and Sprint B) with closely related problems on each. • Students are given 60 seconds for each Sprint. • Every student should get at least 25% right. • Ideally, no student will finish within the 60 seconds. • A typical 4th or 5th grade Sprint has 44 problems, younger students need fewer problems.
Sprint Design • Problems on the Sprint start easy and get progressively more complex (perhaps in quadrants). • Problems should be patterned in such a way as to encourage MP.8, “Look for and express regularity in repeated reasoning.” • Intelligent design and delivery makes the Sprint superior to computer-generated worksheets.
Fluency Puzzles and Games Use each digit 0 – 9 only once to complete the grid.
Designing a Fluency Puzzle or Game • Fluency puzzles and games should both have students working loads of problems in a relatively short amount of time. • Puzzles (and sometimes games) build students observation and reasoning skills (MP.2, MP.7, MP.8) as well as their perseverance in problem solving (MP.1). • Games add the aspect of competition, motivating an improvement in speed and accuracy.
Design a Sprint or Fluency Puzzle • Take time now to design your own Sprint or fluency puzzle or game. • Share your Sprint or puzzle with a partner. • Give your partner one suggestion for improvement.
Lesson Engagement – Fluency • How do Sprints and fluency puzzles and games provide an opportunity to bridge gaps in prerequisite skills? • How does coherence apply to fluency activities?
Key Points • Fluency is designed with the entire module, year, and previous years in mind. • Schools are encouraged to use a familiar set of fluency styles across the grades. • White board exchanges are best applied for building fluency in a new skill. • Sprints and counting exercises are best applied for gaining additional speed and accuracy with previously learned skills.
Next Steps • In what ways are your schools / districts already implementing fluency and cross-grade coherence in the classroom? • How can you help your colleagues use fluency to promote coherence in the curriculum?