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Oral Presentation Plitzkrieg Kang-I Lin Chay Beng Tan Jun Zhou University of Michigan Dec. 08, 2007 Prepared for Technical Communication 497 Fall 2007. Outline. Background Project Narrative Current Status Assessment Next Steps Lessons Learned Summary. Background. Course Requirements
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Oral PresentationPlitzkriegKang-I LinChay Beng TanJun ZhouUniversity of MichiganDec. 08, 2007Prepared for Technical Communication 497Fall 2007
Outline • Background • Project Narrative • Current Status • Assessment • Next Steps • Lessons Learned • Summary
Background Course Requirements • Real world simulation • Experience game design • Useable and engaging product Motivation • Fast and exciting • Multiplayer LAN • Realistic physics
Background Objectives • 3D multiplayer • Easy to play • Fun!
Project Narrative The Process • Conceptualize • Design • Prototype • Implementation
Current Status • Multiplayer (PC / LAN) • Combat system • Realistic physics effects • Level Design • GUI
Assessment Obstacles • Concurrent classes • Wrapper integration • Lack of documentation • No networking experience
Assessment Major Successes • Co-integration of all engines • Framework creation • Aesthetics • Realistic physics model
Assessment Meeting Project Requirements…
Assessment Differences from Requirements • First person to God view • Gravity • # of supported players per machine • Simplified weapon system
Next Steps • GUI • Finalize art, models and level • Tweak player physics • Refine multiplayer capabilities • More sound effects
Lessons Learnt • Game development methodologies • Open source engines • Project management strategies • Conflict resolution • Goal setting • Scripting and automation • Arrangement of meetings • Subversion protocols
Summary • Tackling a major project • Conquering obstacles • Learning • Future Improvements