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RPG experience giving insight as preparation for life.
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RPG experience giving insight as preparation for life RPG as a system is being modeled as a simulation or rather virtualisation of the real world. Therefore it is very transparent and easy to apply the insight we gain from playing and constructing RPG as “preparation for life” into our everyday living. In this case, the structure of the model, and the elements which it is comprised of aswell as the relations between these elements are of critical interest to us.
The Human Standard for Creation of Virtual Cultures, Races, Ethnie Seeing as virtual cultures are a part of a virtual environment (world) the logic they must abide by as a part of a network of corresponding elements, is always drawn according to rules and standards acquired from real cultures and races and their cultural and social relations. All the specific changes of characteristics that make any virtual race or culture into a truly unique element are in fact based on changing the human potential norm. Possible extreme Possible extreme Human Standard DnD, relations of Virtual Races by physical size and bulk
Schematic view of Virtual Culture elements in reliance to the Virtual environment Day and Night cycle Number of Suns Color of the suns Number of Moons Cycle of Moons Stars in the sky … Physical attributes Virtual Culture 1 Mental attributes Global Virtual Environment Social attributes Virtual Culture 2 Belief Knowledges Specific Virtual Environment 1,2,3…n Virtual Culture 3 World map placement Climate The (4) seasons Soil quality Recources: Wood, stone, ore, Plantlife, animals … Skills Communication Virtual Culture n Cultural elements Culture relations
Races / Cultures in RPG In the concept of RPG so far, the difference between race and culture is in fact blurred because virtual cultures are commonly created as virtual races of a specific cultural type. Virtual Race should however be a part of the Virtual Culture, an element the Culture is made of. Depending on the RPG system there are different ways of handling specific trait constelations
Virtual Race Diagram The question that arises is how do we define Virtual ethnicity in respect to Virtual Culture and Virtual Race. Virtual Race Physical attributes Mental attributes Social attributes Strength Intelligence Charisma Dexterity Wits Manipulation Vitality Wisdom Appearance Stamina Perception Coolnes Skills Talents Knowledges
Virtual Ethnie Diagram Virtual ethnicity describes social boundaries which are constructed under the assumption of a common genealogy, cultural forms such as language, religion, customs, tradition, common history, folklore and common geographical history. Specific Virtual Environment Virtual Culture 1 Specific Virtual Environment Virtual Ethnie 1 Virtual Ethnie 2 Virtual Culture m…my Virtual Culture n…nx Local Custom Local Custom Local History Local History Folklore variants Folklore variants Cultural form variants Cultural form variants
Different Races enacting same behaviour Trough the insight given by the transparency of the model the main focus of the education naturally becomes the understanding of racial, cultural and ethnic differences. In this case it becomes uniquely transparent that despite their differences in attributes traits and constellations of characteristics, they are all in fact the same, seeing as they exhibit the same kinds of behaviour.
RPG as an Educational means RPG is thus teaching us the understanding of social and cultural diversification in viewing the different as specific constellations that form unique elements of equal value. Therefore RPG is a modern educational technology for promoting multiculturalism and racial tolerance.