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SharpLudus

How I extend Visual Studio. SharpLudus. André Furtado Federal University of Pernambuco (UFPE) Recife, Brazil. a.k.a. Presenting 15 slides in 3 minutes before the bell of death rings. t ime’s up !!!. W hat do we believe?. +. software factories. digital games development.

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SharpLudus

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  1. How I extend Visual Studio SharpLudus André FurtadoFederal Universityof Pernambuco (UFPE) Recife, Brazil

  2. a.k.a.

  3. Presenting 15 slidesin 3 minutes beforethebellofdeathrings time’sup!!!

  4. What do we believe? + softwarefactories digital gamesdevelopment BETTER TOGETHER!

  5. script languages domainknowledge /experts game engines (lotsof) tools

  6. still...

  7. repetitive complex manual

  8. Can we streamline the process with more abstraction and automation? Especially for the thousands of apprentices out there?

  9. The proposal (what) => + game factoriesthrough VSX & XNA

  10. Visual Domain-Specific Languages factory generated partial classes developer custom code code generators The proposal (how): easy as 1-2-3 1. Domainscoping (arcade, RPG, fighting, racing, ...) 2. Domainanalysis(featuremodeling, commonalities, variabilities, ...) 3. Factoryassets extends / implements uses game engines

  11. Asset example: ScreenTransitionLanguage

  12. More assets + GAT recipes!

  13. Ongoing: languages for… Entitystatemachine Heads-up display(HUD) collisiondetection

  14. Creating full games in a couple of hours… Dozensof classes andthousandsof SLOCgenerated per game

  15. ThankYou!www.cin.ufpe.br/~sharpludus André Furtado afurtado@afurtado.net www.afurtado.net

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