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2 D or 3D ?. Presented by Xu Liu, Ming Luo. Is 3D always better than 2D?. NO!. Is 2D always better than 3D?. NO!. Preliminary conclusion. 2 D & 3D play their roles better in their own fields 2D better in information visualization and mining
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2D or 3D ? Presented by Xu Liu, Ming Luo
Preliminary conclusion • 2D & 3D play their roles better in their own fields • 2D better in information visualization and mining • Deal with categorical, discrete variables, sparse sampling of real world • Focused on discovery of patterns, trends, clusters, outliers, gaps, etc • 3D better in scientific visualization • Deal with continuous variables, dense sampling of real world • Focused on vision impression • 3D better in first-person experience • Focused on simulation of real world
What is for others? • Is it better to build an online library with 2D or 3D? • Illustrate books with 2D thumbnails? • Simulate books with 3D objects? • Which one do you prefer when you play FIFA soccer game? Or seeing replays? • 2D? • 2.5D? • 3D? • It seems the answer is diverse and depending on different people
2.5D 2D 3D
Formulation of the problem world observe understand action The ultimate task is to optimize the whole system • Basically, observe subsystem is constant as the human retina functionality • The goal is to optimize the system by designing good and well-coordinated world model, understanding, action and feedback functionalities • The subsystems are interdependent to each other! feedback
3D’s merit • Faithful to reality • Naturalistic looking • Ecologically plausible • Familiar to user • Easy feeling • Integrate all the information • Hope it optimizes the understanding subsystem
3D’s drawback • Sometimes hard to understand • Sometimes hard to operate
3D’s drawback • Hard to understand • Semantic ambiguity from 3D vision • Occlusion • Projection • Sometimes user must explore different perspectives to grasp the information
3D’s drawback • Hard to operate • In a pure 3D representation, sometimes, user needs more operations to complete one task • In “There”, when a user see a distant shop, she/he must run a long way to reach it • 2D buttons or hyperlinks may be much faster to do tasks “Active World” provides teleport • They need some training to get familiar with the control system • Someone will get dizzy
Enhanced 3D v.s. 3D reality • Enhanced 3D solved some problems of 3D reality presentation, by designing interface more usable • Change colors or shapes • Group and ungroup components • Send objects by email • Attach floating labels • Go back in time by undoing recent actions • Play animations in reverse • Dynamic query • Teleport instantly
Current guidelines for 3D designers • Use occlusion, shadows, perspective, and other 3D techniques carefully • Minimize the number of navigation steps for users to accomplish their tasks • Keep text readable • Avoid unnecessary visual clutter, distractions, contrast-shifts, and reflections • Simplify user movement and object movement • Enable users to construct visual groups to support spatial recall • etc
Future guidelines for 3D designers • Provide overviews so users can see big picture • Allow teleportation • Offer X-ray vision so users can see into or beyond objects • Provide history keeping • Permit rich user actions on objects • Enable remote collaboration • Give users control over explanatory text • Offer tools to select, mark and measure
Future guidelines for 3D designers • Implement dynamic queries to rapidly filter out unneeded items • Support semantic zooming and movement • Enable landmarks to show themselves even at a distance • Allow multiple coordinated views • Develop novel 3D icons to represent concepts that are more recognizable and memorable
How to evaluate? • Subjective • User satisfaction • Are you happy to use it? • Is the interface convenient? • Objective • Time to complete tasks
Conclusion • 2D, 3D reality, enhanced 3D have their own merits and drawbacks • 2D is better for information visualization and mining • 3D reality is better for scientific visualization and first-person experience • Enhanced 3D may be better for software with more general interface, such as web chatting, online shopping, virtual community, games • Enhanced 3D needs more systematic standard or guidelines
Conclusion • Ultimate factor is the user needs • But sometimes, users’ preferences are diverse and even changing • One alternative way may be implementing them all and giving user choice