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Networking

Networking. Within MMOs Scott Seeley. Differences in game networking. Peer-to-peer Client/Server Distributed Server. Peer-to-Peer. Direct player connection Reduced latency Multiplayer connection Lack of control. Client/Server. Client is the server Dual players Multiplayer

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Networking

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  1. Networking Within MMOs Scott Seeley

  2. Differences in game networking • Peer-to-peer • Client/Server • Distributed Server

  3. Peer-to-Peer • Direct player connection • Reduced latency • Multiplayer connection • Lack of control

  4. Client/Server • Client is the server • Dual players • Multiplayer • Central control • Increased latency

  5. Distributed Servers • Central control • Uniform game • Distributed resource load

  6. Distributed Server Control • Clients cheat • Checksums • Error checking • Encryption

  7. Distributed Servers Types • Multi Realm • Multi Shard • Single Realmed

  8. Distributed Servers Types cont. • Multi realm • Many servers running different aspects • Shard/Area cap

  9. Distributed Servers Types cont. • Multi sharded • Multiple instances, across multiple servers • Distribute server load

  10. Distributed Servers Types cont. • Single Realmed • Many servers, one game • Server tricks • Client tricks

  11. Future of MMO networks • Single Realm • Dynamic Player interaction • Increased Throughput

  12. Any Questions?

  13. Thanks for Playing

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