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Moon Buggy

Moon Buggy. A Timeless Classic. Overview. Background Why we chose this project Description of Hardware Description of Software Demonstration Q & A. Background. Designing towards testing the network gaming capability Not for commercial market. Why we chose this project.

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Moon Buggy

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  1. Moon Buggy A Timeless Classic

  2. Overview • Background • Why we chose this project • Description of Hardware • Description of Software • Demonstration • Q & A

  3. Background • Designing towards testing the network gaming capability • Not for commercial market

  4. Why we chose this project • Testing boards network capabilities and gaming probability • Fun gaming project

  5. Description of Hardware • AMC NetDIMM • Motorola Dragonball Processor • 2MB Flash • 8MB SDRAM • Realtek 10BaseT Ethernet Controller • uCLinux Operating System version 2.4

  6. Description of Hardware • Interface Board • LED Bargraph • 16-character, 2-line LCD display • 3 momentary buttons • Interface to the NetDIMM via GPIO ports

  7. Description of Software • Client/Server Architecture • mbgy – client • Console or Interface Board UI • mbgyd – server • Manages client connections & disconnections • Generates landscape • Keeps score, finds winner, generates statistics • Periodically builds web interface with full statistics about each player

  8. mbgy Protocol • Simple message-based protocol operating over UDP • Messages: • JOIN – client • WLCM – server • REDY – server • STRT – server • SCOR – client • DEAD – client • OVER – server • EROR

  9. Demonstration

  10. Q & A Look to audience

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